also i have every thing set to use RGBA is thats probably causing a problem?
also how should i have this part set us is it fine to just leave on secular or emissive? or was i supposed to have something other then hit test checked?
sorry if you dont mind my bugging you
nice!!!!!!! that's a lot better. how did you do that, and how would i be able to replicate that ?
edit. aslo there is these, but there the only dds files in there own respective file (ex hormagaunt_armour_rare )
along with the corisponding model file so im taking it there just alt skins
Here is the hormagaunt fixed, in the zip file it has the correct settings for the model materials, and the photoshop changes
So basically,
I removed all unwanted alpha channels, applied the dirt texture, the ambient occlusion texture and the red channel of the "dye" map to the diffuse map.
The specular map I split up into specular and gloss
The normal map as described in earlier post
So the first image is your normal map, there is the biggest problem, the second has the fixed normal but still the original diffuse, than the fixed normal, no diffuse (don't minde the team color ) and last the fixed diffuse and fixed normal.
sweet thanks!!!!!! i think im going to put my project on hold for a while witch will suck but for the greater good. till i learn how to competently do this texture thing my self using your examples
also thanks again.
@TaylorMouse: Go
also i have every thing set to use RGBA is thats probably causing a problem?
also how should i have this part set us is it fine to just leave on secular or emissive? or was i supposed to have something other then hit test checked? sorry if you dont mind my bugging you
Dow 40k Units
@TaylorMouse: Go
nice!!!!!!! that's a lot better. how did you do that, and how would i be able to replicate that ?
edit. aslo there is these, but there the only dds files in there own respective file (ex hormagaunt_armour_rare ) along with the corisponding model file so im taking it there just alt skins
Dow 40k Units
Here is the hormagaunt fixed, in the zip file it has the correct settings for the model materials, and the photoshop changes
So basically,
So the first image is your normal map, there is the biggest problem, the second has the fixed normal but still the original diffuse, than the fixed normal, no diffuse (don't minde the team color ) and last the fixed diffuse and fixed normal.
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
sweet thanks!!!!!! i think im going to put my project on hold for a while witch will suck but for the greater good. till i learn how to competently do this texture thing my self using your examples also thanks again.
Dow 40k Units
Glad I could help.
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here