Thank you everyone! Here's a few more that I've been working on:
Voodoo looks pretty good in red too. I could use some help in the texture department. I want to change up the texture patterns such as different camo patterns, unit decals to the shoulders, etc. I tried to add Tycus's shoulder decals but the way that its set up, it didn't work for me.
It explains how to add decals to the model by using a second uv layer. It was pretty confusing for me too at the start but after some practice you get the hang of it :)
btw, the voodoo guy reminds me of the characters from the game Brink
Really ?
Cause if you did, even with the Student edition ( this one is free if you register yourself as a student) you can install the art tools and follow the tutorial and you would get this:
Btw, do they animate or is it just the stand animation?
Yes. They are fully animated. You can animate in blender. Maybe at some point I'll try 3D Studio Max again. I'm pretty happy using blender. BTW, have you tried to turn the storymode spectre into a game version? I've tried to but only managed to make a prop version of him. He just stands there with a few "standing" animations. Thats it.
Edit: I managed to switch the heads on Tosh's body. Only problem is, Tosh doesn't have any animations associated with the model. They're separate. That wasn't what I had in mind. I'm not much when it comes to animations.
Here are a few things that I have been working on lately:
What do you think?
Voodoo marine looks to be the coolest.
2nd that !!
Looks good, should be even cooler with the normal and specular maps
T
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
"Thor is her... I mean, marine!"
Thank you everyone! Here's a few more that I've been working on:
Voodoo looks pretty good in red too. I could use some help in the texture department. I want to change up the texture patterns such as different camo patterns, unit decals to the shoulders, etc. I tried to add Tycus's shoulder decals but the way that its set up, it didn't work for me.
Did you read the documentation of the art tools?
It explains how to add decals to the model by using a second uv layer. It was pretty confusing for me too at the start but after some practice you get the hang of it :)
btw, the voodoo guy reminds me of the characters from the game Brink
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
No. I didn't know that. I'm still a noob to this.
Edit:
I just updated my asset page. Voodoo marine is available for anyone interested.
You are using 3D Studio Max to do these things? T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
No. I'm using Blender 2.70. I can't afford 3D Studio Max. I tried the demo once. I didn't care for it.
Really ? Cause if you did, even with the Student edition ( this one is free if you register yourself as a student) you can install the art tools and follow the tutorial and you would get this:
Btw, do they animate or is it just the stand animation?
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Yes. They are fully animated. You can animate in blender. Maybe at some point I'll try 3D Studio Max again. I'm pretty happy using blender. BTW, have you tried to turn the storymode spectre into a game version? I've tried to but only managed to make a prop version of him. He just stands there with a few "standing" animations. Thats it.
@Acroyer: Go
I tried the same thing with very similar outcomes. I think he would take a lot of re rigging.
Is possible for you make a Abathur and Izsha portrait? Because the portrait ingame don't work for make units :S
@Acroyer: Go
Can't you use Tosh, cause he's a pumped spectre :)
Haven't tried it tough
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Didn't think about using him. I'll look into it.
Edit: I managed to switch the heads on Tosh's body. Only problem is, Tosh doesn't have any animations associated with the model. They're separate. That wasn't what I had in mind. I'm not much when it comes to animations.