sorry for stealing this concept but hell is so good it has to me stolen. How do one become a better artist? by constantly makeing art. You all get the point of this. Every week i'll say the theme/topic/creature.... i'll accept any type of art. 3D art, tradional, photoshop, scuplture, you name it!
Weekly Art Exercise #1
I decided that the first exercise should be a mech. For those who don't know what a mech is, the a mechanical vessel that is piloted by a person in a cockpit. A good exempel is the "Thor" in SC2. Military or civilion, big or small, your own choice. so forth my art monkey!
LOL now were doing weekly art exercise? I'll sticky this thread for you so more people can see it. I'd make a submission but I'm no good at just drawing up something from scratch. Send me a PM when you put out next weeks and I'll sticky that one instead.
This was done a couple months ago, so not exactly a fair entry into this exercise, but thought I'd throw it up anyways for some comments. From a SC2 mod we are working on.. but it is a mech nonetheless.
@alexbis:
yes, the angle is a bit too much
the soldier and your mech seam to be drawn with a little bit different perspective.
you see, ehm the right foot is behind the left. so it should look smaller. I don't know the word I'm looking for, google told me its vanishing point. look at the link.
http://www.kunstkurs-online.de/Seiten/perspektivisch-zeichnen/zentralperspektive-fluchtpunkt.jpg
I marked it in your picture,(this is not THE vanishing point, it's just one you could draw thousands of them)
I hope that's okay ;)http://img191.imageshack.us/i/artemisassaultmechpromo.jpg/
well thats just my opinion, maybe I'm right, maybe I'm wrong..
yeah it's bit unfair but i'll take all i can get :D.I've seen it before and it looks really good. Btw my input on your and dieable discussion is that the Perspective is no wrong since the legs dosen't have the be perfectly parallel to each other. I feel thatthe distance between the left leg to "hip" looks to be greater then the right leg- "hip".
Making this a weekly exercise isn't practical. To do any sort of quality ingame unit it'll take a couple full days of work. For me it typically is 1 day model, .5 day uvmap, 1 day texture. If someone had the skills to do something on par with the SC2 Thor, a huge, detailed unit like that (even ignoring animations of any sort) would likely take most of the week.
I'd highly suggest you make this into a monthly, or tone down the exercise...to be say, small 300 poly map props.
since it's not only meant to be lowpoly exercise but a art exercise. i also wants peoples paintings then a month would be too long. Tonening it down for the 2D would make it dull. but yeah i see you're point. i've made it thight for us 3D artist. but my idea is not to push out a blizzard quality ingame, it's to push out a unit as good as you can make it.
Here's a model I started ages ago that I never really finished. It was going to be one of my first test models for SC2, but I never got around to finishing it. Maybe I'll throw a quick texture on this guy for the challenge.
sorry for stealing this concept but hell is so good it has to me stolen. How do one become a better artist? by constantly makeing art. You all get the point of this. Every week i'll say the theme/topic/creature.... i'll accept any type of art. 3D art, tradional, photoshop, scuplture, you name it!
Weekly Art Exercise #1 I decided that the first exercise should be a mech. For those who don't know what a mech is, the a mechanical vessel that is piloted by a person in a cockpit. A good exempel is the "Thor" in SC2. Military or civilion, big or small, your own choice. so forth my art monkey!
General informantion about weekly art exercise:
http://forums.sc2mapster.com/development/artist-tavern/19762-art-exercises-global-information-idea-thread/
we have exactly 1 week to submit an entry ? I'm in :)
@ElGabster: Go
LOL now were doing weekly art exercise? I'll sticky this thread for you so more people can see it. I'd make a submission but I'm no good at just drawing up something from scratch. Send me a PM when you put out next weeks and I'll sticky that one instead.
This was done a couple months ago, so not exactly a fair entry into this exercise, but thought I'd throw it up anyways for some comments. From a SC2 mod we are working on.. but it is a mech nonetheless.
@alexbis: nice, but it looks somehow like he's only standing on the left leg
first screen from my basemesh, the 'mapster mech' :D (ya quick render with just 2 omnis )
http://img691.imageshack.us/i/mapstermech.jpg/
more progress: http://img859.imageshack.us/i/mapstermech02.jpg/ no textures yet
@Dieable: Go
hm... not entirely sure what you mean. Its got two legs, and both are clearly on the ground.
Unless your referring to the perspective, maybe the angle is a little bit too much.
@alexbis: yes, the angle is a bit too much the soldier and your mech seam to be drawn with a little bit different perspective. you see, ehm the right foot is behind the left. so it should look smaller. I don't know the word I'm looking for, google told me its vanishing point. look at the link. http://www.kunstkurs-online.de/Seiten/perspektivisch-zeichnen/zentralperspektive-fluchtpunkt.jpg I marked it in your picture,(this is not THE vanishing point, it's just one you could draw thousands of them) I hope that's okay ;) http://img191.imageshack.us/i/artemisassaultmechpromo.jpg/ well thats just my opinion, maybe I'm right, maybe I'm wrong..
@zeldarules28: Go
hehe why not a art exercise=)? sure thing, i'll PM next exercise
@alexbis: Go
yeah it's bit unfair but i'll take all i can get :D.I've seen it before and it looks really good. Btw my input on your and dieable discussion is that the Perspective is no wrong since the legs dosen't have the be perfectly parallel to each other. I feel thatthe distance between the left leg to "hip" looks to be greater then the right leg- "hip".
hum, probably you're right ElGabster.
I nearly finished the base mesh (its my first render ever :) I'd love to hear some comments & critics http://img831.imageshack.us/i/mapstermech05.jpg/
@Dieable: Go
i like it, you are really fast, just make the shader shinier and add more detail the the will be great. i really love the mapster logo ;)
here is my WIP pic of my mech,
will add more details and textures
Making this a weekly exercise isn't practical. To do any sort of quality ingame unit it'll take a couple full days of work. For me it typically is 1 day model, .5 day uvmap, 1 day texture. If someone had the skills to do something on par with the SC2 Thor, a huge, detailed unit like that (even ignoring animations of any sort) would likely take most of the week.
I'd highly suggest you make this into a monthly, or tone down the exercise...to be say, small 300 poly map props.
@smurfbizkit: Go
since it's not only meant to be lowpoly exercise but a art exercise. i also wants peoples paintings then a month would be too long. Tonening it down for the 2D would make it dull. but yeah i see you're point. i've made it thight for us 3D artist. but my idea is not to push out a blizzard quality ingame, it's to push out a unit as good as you can make it.
Here's a model I started ages ago that I never really finished. It was going to be one of my first test models for SC2, but I never got around to finishing it. Maybe I'll throw a quick texture on this guy for the challenge.
@Triceron: Go
that's a really good base-mesh and real good base-shape. would look killer with details and textures
I'm working on balloons, does that count? We can call it Mech Balloons for the fun of it. ><
@ElGabster: Go
Am I the only one that is not a fan of seeing mech`s have their main weapon located by their..er..?;p.
@EternalWraith: Go
hahaha the thought might be disturbing but i thinks it's the best postion for it to look cool, any whereelse and my mech looked goofy
@StatusQ3: Go
hehe sorry man, have to draw the line somewhere ;)