I just want to break up the m3 file so I can reskin some models. I don't know anything about modeling and I really don't think I'm gonna buy a program as expensive as 3ds max any time soon.
Just wondering if there is something that can open a m3 and maybe recompile back into one as well?
or you can just use the editor (notepad)
i looks confusing but the texture path is easy to find, just change it - save as .m3 (encoding ANSI,save as type "All files", put .m3 at the end of the textures name) - done
Lemme get this straight. You can open a m3 in notepad and change the texture path so its external from the m3? Well even if I did manage to do this I wouldn't have a uv map?!?
I just want to break up the m3 file so I can reskin some models. I don't know anything about modeling and I really don't think I'm gonna buy a program as expensive as 3ds max any time soon.
Just wondering if there is something that can open a m3 and maybe recompile back into one as well?
@Writhes: Go
Just use a hex editor and make the model load a different texture file.
It's fairly easy and shouldn't take too long to figure out how to do it.
Do some searching for hex editing, I think I already made a post about this as well.
or you can just use the editor (notepad) i looks confusing but the texture path is easy to find, just change it - save as .m3 (encoding ANSI,save as type "All files", put .m3 at the end of the textures name) - done
@Dieable: Go
Lemme get this straight. You can open a m3 in notepad and change the texture path so its external from the m3? Well even if I did manage to do this I wouldn't have a uv map?!?
Find the textures in the editor and extract them from there?
@DioSSC: Go
Ok, so export the texture using the sc2 editor. Duh! lol thanks. I think I pretty much know everything I need to now. Thanks everyone.