This is not a request, I just want to see if this can be done (easily). (Although if anyone is willing to do it I would be forever grateful)
In my map you can upgrade buildings. The image below shows 4 stages of the command center (done with simple 5 doodads shoved together in the terrain editor). Is it easy to make one big unit like in the image? It would have 4 different 'animations' (well, they're not animations exactly, more like different stages)
It would be cool if the not-yet upgraded parts could be turned light blueish (and/or see-through if possible) to indicate the upgrade, but if thats hard then can it appear out of nowhere (doesnt need build anim anyway)?
So.. is it hard to make such a unit? It doesn't need any new models, just some existing doodads put together.
This can be done with actors, but I'm not quite sure how.
I'd suggest changing the title to something like "How can I merge buildings with actors to create a larger one?"
Because people just look at the topic title and assume you're talking about modeling an actual model or remodeling something.
This is not a request, I just want to see if this can be done (easily). (Although if anyone is willing to do it I would be forever grateful)
In my map you can upgrade buildings. The image below shows 4 stages of the command center (done with simple 5 doodads shoved together in the terrain editor). Is it easy to make one big unit like in the image? It would have 4 different 'animations' (well, they're not animations exactly, more like different stages)
It would be cool if the not-yet upgraded parts could be turned light blueish (and/or see-through if possible) to indicate the upgrade, but if thats hard then can it appear out of nowhere (doesnt need build anim anyway)?
So.. is it hard to make such a unit? It doesn't need any new models, just some existing doodads put together.
This can be done with actors, but I'm not quite sure how. I'd suggest changing the title to something like "How can I merge buildings with actors to create a larger one?" Because people just look at the topic title and assume you're talking about modeling an actual model or remodeling something.
Choose one of the actors to be the main actor for the unit.
Convert the other actors to "ModelAdditions"
On the main unit, when the actor is created create your Model Addition Actors.
Use Local Offset Site Operations to position them how you want them to be.
Now you have one unit made of many different models.