Sorry for being pedantical, but your note has no sense. We can animate material layers, that can be controlled by texture's alpha layer. And it can be any layer. So, your note sounds like "I would consider animating anything a bit ".
I guess I wasn't clear enough. Perhaps a better way to say it would be "animating the tiling or blending of the alpha to break apart the texture tiling so it does not appear static". I was basically saying what you are saying - animating the alpha layer itself. Just a habit of speech.
Awesome models and that wormhole you created. Keep up your good work. By the way, I uploaded most of your models in my assets such as your SC1 Power Generator and Psi Disrupter and everything except your current models you were working on. I'll give you credits for your work :-)
I could not find a solution so I put together pieces of the video. Unfortunately it is not be used in StarCraft II.
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This is from stargate? If yes, I can understand this look of a wormhole. I was looking for some good wormhole model not for sc2 but for some 2D stuff I want to use it in. I recently watched the movie 'Interstellar' and I read about some discovery thanks to the artists' effects of how the light and the matter would behave in a wormhole. I think this effect is really good and more realistic.
(wormhole travel effect should not be confused with hyperspace effect)
(I wonder if just a glass effect with animated wormhole tail spinning on its axis (the 'pipe' that connects the two locations) and the glassy look on top of a skybox can make the stars around look funny and distorted. Or eventually if no glass/distorted by lens effect, just with some starry texture. Just ideas.
Stargate Atlantis???!
Marie T. Freeman If you're too busy to give your neighbor a helping hand, then you're just too darned busy. https://www.facebook.com/wargirlmaps.maps
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@wargirlwargirl: Go
the blue color of the original series Stargate I plan to paint over green, that's Stargate Atlantis
@ZeShmoutt: Go
I do not know what you're thinking
@Kailniris2: Go
Can't find any video nor make one myself... If you have WoW Model Viewer, it's "nexusraid_wormhole.m2".
Please someone help cutscene editor I'm trying to make a video, but the 21 seconds video the cutscene always export audio only 6 seconds
I could not find a solution so I put together pieces of the video. Unfortunately it is not be used in StarCraft II.
→
Pretty neat. I would consider animating the alpha channel a bit so the walls appear less static.
it is true xd
@IskatuMesk: Go
Sorry for being pedantical, but your note has no sense. We can animate material layers, that can be controlled by texture's alpha layer. And it can be any layer. So, your note sounds like "I would consider animating anything a bit ".
@Zolden: Go
I understand
@Zolden: Go
I guess I wasn't clear enough. Perhaps a better way to say it would be "animating the tiling or blending of the alpha to break apart the texture tiling so it does not appear static". I was basically saying what you are saying - animating the alpha layer itself. Just a habit of speech.
@Kailniris2:
Awesome models and that wormhole you created. Keep up your good work. By the way, I uploaded most of your models in my assets such as your SC1 Power Generator and Psi Disrupter and everything except your current models you were working on. I'll give you credits for your work :-)
Visit my projects in this links: Hammer's Assets, Protoss Factions Units ,Terran Organization Units
Awesome wormhole! It really seems like you're slowly making star gate atlantis for SC 2.
Thx Guys, I believe it so now all stargate it is possible to do an effect and a model the sc2.
This is from stargate? If yes, I can understand this look of a wormhole. I was looking for some good wormhole model not for sc2 but for some 2D stuff I want to use it in. I recently watched the movie 'Interstellar' and I read about some discovery thanks to the artists' effects of how the light and the matter would behave in a wormhole. I think this effect is really good and more realistic.
(wormhole travel effect should not be confused with hyperspace effect)
(I wonder if just a glass effect with animated wormhole tail spinning on its axis (the 'pipe' that connects the two locations) and the glassy look on top of a skybox can make the stars around look funny and distorted. Or eventually if no glass/distorted by lens effect, just with some starry texture. Just ideas.
wormhole project because cutscene editor's fault I closed
Narudek requested this project First preview From C&C3, Hand of Nod
:O i want it already! :D
First editor preview
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