Ok I'm using max 9 I have made a simple box with edit mesh, applied starcraft 2 material and under (map layers) I applied a starcraft 2 bitmap to diffuse, and selected a simple crate image map I have tried both dds and tga 24 bit. they show up in max just fine I have my maps saved to my desktop under assest/textures. I export the model using the m3 export script with no errors. I opened GE and selected Import then data import files selected the model located in models folder on the desktop also tried without a folder, then selected my dds file and moved it into assets/textures and tried even rooting. tried saving,closing etc but still none of my models import into GE with textures applied what in the world am I doing wrong. I'm a pretty good modeler and would love to supply this community with quality model and texture content. but cannot seem to get passed this issue
Screenshots would help :). Take a screenshot of your import panel so we can see if there's any errors in how you're importing your files. Does your model look textured in game? Don't trust the editor so much, it does not handle importing models very well and it's obvious the import models feature is more of an afterthought than a fully supported feature.
Always always import your textures first, save the map, THEN import your model. The editor stores model filenames in some kind of cache that flags errors in the model, so once you load your model without the textures present the cache is built with the model having no texture and an editor restart is required to effectively reset the cache. This applies to importing models the editor doesn't like, once it becomes a sphere with the keyboard texture the editor marks the filename as a bogus model and a restart is required for the editor to render a model with the same filename correctly.
So to recap:
Export the model with the correct texture paths
Import textures first into your map into the correct path and don't forget to save your map to finalise the import
Import model into the editor. Save your map again to finalise the import
Check the model in the previewer if it still appears untextured, or place the model in the map and test run the map. The editor is much buggier than the game engine which has the final say on how things really are.
If the models still fail to have textures in-game then your texture paths are wrong or the texture maps are incompatible with the Starcraft 2 engine (must be a certain kind of .dds or .tga), those are the only two things that could be in error. Again, screenshots will go a long way toward helping diagnose the possible problem you're having. I understand your frustration but it's equally frustrating to troubleshoot a problem without the appropriate details.
Ok job done I got it into game but now how can I get it to show correctly in GE and why do my screenshots in game show only a black screen when I try to get it into something
Ok I'm using max 9 I have made a simple box with edit mesh, applied starcraft 2 material and under (map layers) I applied a starcraft 2 bitmap to diffuse, and selected a simple crate image map I have tried both dds and tga 24 bit. they show up in max just fine I have my maps saved to my desktop under assest/textures. I export the model using the m3 export script with no errors. I opened GE and selected Import then data import files selected the model located in models folder on the desktop also tried without a folder, then selected my dds file and moved it into assets/textures and tried even rooting. tried saving,closing etc but still none of my models import into GE with textures applied what in the world am I doing wrong. I'm a pretty good modeler and would love to supply this community with quality model and texture content. but cannot seem to get passed this issue
@ryanmywow: Go
Also I have been searching and continue to search this forum as well other resources including youtube but so far no luck
@ryanmywow: Go
Screenshots would help :). Take a screenshot of your import panel so we can see if there's any errors in how you're importing your files. Does your model look textured in game? Don't trust the editor so much, it does not handle importing models very well and it's obvious the import models feature is more of an afterthought than a fully supported feature.
Always always import your textures first, save the map, THEN import your model. The editor stores model filenames in some kind of cache that flags errors in the model, so once you load your model without the textures present the cache is built with the model having no texture and an editor restart is required to effectively reset the cache. This applies to importing models the editor doesn't like, once it becomes a sphere with the keyboard texture the editor marks the filename as a bogus model and a restart is required for the editor to render a model with the same filename correctly.
So to recap:
If the models still fail to have textures in-game then your texture paths are wrong or the texture maps are incompatible with the Starcraft 2 engine (must be a certain kind of .dds or .tga), those are the only two things that could be in error. Again, screenshots will go a long way toward helping diagnose the possible problem you're having. I understand your frustration but it's equally frustrating to troubleshoot a problem without the appropriate details.
@ryanmywow: Go
I Recommen to use TGA Files. It seems Mac OSX Cannot use the nVidia DDS Plugins. Reason why I recommen TGA is the Multiplatform use of Starcraft 2
Anyways here is lil information about the export settings what I use.
Ok job done I got it into game but now how can I get it to show correctly in GE and why do my screenshots in game show only a black screen when I try to get it into something
Never mind lol I found the folder
of course the texture was made quickly in PS as a test but since I got it working I will pop out some more stuff