I desided to use the battlecruiser as reference for poly count since I figured its a main character and you'll probably only have 14 copies of him running around at any one time.
I've also made texture maps of both 1024x1024 and 512x512.
Could of probably shaved a few more polys but I wanted to keep multiple fingers (mainly for casting animations).
Also added a little extra topology around his joints should allow for easy movement and bends.
Suggestion on a new contest though, if you do one...instead of asking people to make things completely unrelated to Starcraft 2. Why not make it something useful for non-artists, make it so that when done all contest entries would be used as open source art files.
Example of what could be done; make a new set of doodads for an existing SC2 tileset, or brainstorm up a new tileset and ask people to do things according to that theme
Suggestion on a new contest though, if you do one...instead of asking people to make things completely unrelated to Starcraft 2. Why not make it something useful for non-artists, make it so that when done all contest entries would be used as open source art files.
Example of what could be done; make a new set of doodads for an existing SC2 tileset, or brainstorm up a new tileset and ask people to do things according to that theme
Well, originally this contest was just from NeoDeath. He brought it up to me and I backed him up with news and the Curse premium's and such. I want to have a Mapster Art contest in the near future though.
This is actually pretty damn amazing! I can't wait to see these in that FF map :D
Lol what r u kids using to make these? O.o dont tell me 3dsmax
My rushed submission (thanks to exams)
Sazh
1600 polys, 512 diffuse 512 normal rendered in maya w/ mental ray
I used 3dsmax.
@Kanaru: Go
how do u afford that? lol
student trial (14 months I think) / discount makes it somewhat affordable.
Pirate Bay ;)
The answer to all of lifes problems
I knew about Adobe and so I verified what you said, and damn, a package including the 2011 versions of
for 350$ ? with perpetual licenses? Holy.
ugh, work got in the way more than i wanted
but here she is
1376 polys, tried to keep it as small as possable n stuffs rendered in maya as i have no editor anymore =(
Well, its finaly done :D
Character: Vivi
Polycount: 2944
Textures: 1024x1024 / 512x512
I desided to use the battlecruiser as reference for poly count since I figured its a main character and you'll probably only have 14 copies of him running around at any one time.
I've also made texture maps of both 1024x1024 and 512x512.
Could of probably shaved a few more polys but I wanted to keep multiple fingers (mainly for casting animations). Also added a little extra topology around his joints should allow for easy movement and bends.
The contest is now over! Thanks for all the great submissions voting can be found here: http://forums.sc2mapster.com/development/artist-tavern/4009-voting-3d-models/
will there be a second contest ?
I hope so.
Suggestion on a new contest though, if you do one...instead of asking people to make things completely unrelated to Starcraft 2. Why not make it something useful for non-artists, make it so that when done all contest entries would be used as open source art files.
Example of what could be done; make a new set of doodads for an existing SC2 tileset, or brainstorm up a new tileset and ask people to do things according to that theme
Well, originally this contest was just from NeoDeath. He brought it up to me and I backed him up with news and the Curse premium's and such. I want to have a Mapster Art contest in the near future though.