Okey, here is my model... It is a very strong contrast on the light side to the dark side, why?
Is this about the normal map? And how can I decrease it?
It doesn't look unusual to me. If anything, I'd say increase the intensity of the ambient light on the map, but that affects everything else too, of course.
The dark side appears because you have what is basically a cube, and the light is coming from a direction where it's casting a shadow on the other side. Move around your lights and see. There are a few settings in the .m3 exporter that you could play around with to make it not be affected by lighting, if that's the effect you wanted. The other suggestion I would make is to give it some bevelled edges so light can catch around the corners more smoothly.
If there is an issue beyond this, show us a comparison between your box and similar working object (building, doodad) that has the look you want.
Okey, here is my model... It is a very strong contrast on the light side to the dark side, why?
Is this about the normal map? And how can I decrease it?
@FraindorX: Go
mmh, the dark side is strong with this one. Did you apply a specular map to it?
yes, there is a specular map applied to it. Why? =P
If I remove it the dark side stay the same.
@FraindorX: Go
No idea, just wanted to say "The dark side is strong with this one"
Right.... =)
@tFighterPilot: Go
It doesn't look unusual to me. If anything, I'd say increase the intensity of the ambient light on the map, but that affects everything else too, of course.
The dark side appears because you have what is basically a cube, and the light is coming from a direction where it's casting a shadow on the other side. Move around your lights and see. There are a few settings in the .m3 exporter that you could play around with to make it not be affected by lighting, if that's the effect you wanted. The other suggestion I would make is to give it some bevelled edges so light can catch around the corners more smoothly.
If there is an issue beyond this, show us a comparison between your box and similar working object (building, doodad) that has the look you want.