Okey, so I am trying to export a custom model... Using the "m3_export_v0.19b" script for 3ds max 2011...
And when I import it the model load perfectly fine, but the textures won't show up... I even tried to removed the internal texture path...
Okey, so I have come one step further... But now when I use specular map it looks like this....
Which is not how i want it... I want the specular to have a very smooth blending. this looks just so very wrong.
Ohh come on..... It looks so freakin awful with the current specular map, this is just wrooong... It looks perfectly good inside 3dsmax with those maps.
Okey, so I am trying to export a custom model... Using the "m3_export_v0.19b" script for 3ds max 2011... And when I import it the model load perfectly fine, but the textures won't show up... I even tried to removed the internal texture path...
Okey, so I have come one step further... But now when I use specular map it looks like this....
Which is not how i want it... I want the specular to have a very smooth blending. this looks just so very wrong.
Ohh come on..... It looks so freakin awful with the current specular map, this is just wrooong... It looks perfectly good inside 3dsmax with those maps.
Seems like a normals issue to me.
Did you read the exporting article and follow the steps described there?
No I didn't, do you mind sharing the link? =P
@FraindorX: Go
Have you tried the search function?
For FraindorX:
I've copied this section directly out of the tutorial they were referring to. I had the exact same issue, following these steps fixed everything.
After you've finished work on your normal map, you need to do the following:
You can use these Photoshop actions for doing the normal map The output of the RGB should look orange.