Hey, I've got quite a bit of experience in blender and I can model, animate, uvmap, texture and all that jazz. I have been wanting to start modeling for some sc2 maps but... the blender plugin is flawed and there's no support anymore. Does anyone have a solution for my problem? Has there been a program that is able to convert a more universal file type to m3 format? COLLADA even? Or anything that I can export from blender.
Yeah well, I'm sorry, I just kinda assumed you used blender out of some grudge against max or simply can't afford 3ds max.
The only supported plug in to export to m3 so that you can have your models in the game is for 3ds max. So unless you have it/are able to get it you're stuck. If you consider the third person option they'd simply just get your model which you'd send in .3ds, .obj or .dae formar or whatever format blender can export and they'd import to 3ds max and use the plugins to export to M3.
You could do it yourself I guess, if you had 3ds max.
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Hey, I've got quite a bit of experience in blender and I can model, animate, uvmap, texture and all that jazz. I have been wanting to start modeling for some sc2 maps but... the blender plugin is flawed and there's no support anymore. Does anyone have a solution for my problem? Has there been a program that is able to convert a more universal file type to m3 format? COLLADA even? Or anything that I can export from blender.
Thanks in advance.
Nope, there isn't one. Your best chance it to find someone to convert it to M3 format for you.
Find.. someone... to.. convert.. it.. for me? And how would they do that? If they could do that, couldn't I just do that?
Yeah well, I'm sorry, I just kinda assumed you used blender out of some grudge against max or simply can't afford 3ds max.
The only supported plug in to export to m3 so that you can have your models in the game is for 3ds max. So unless you have it/are able to get it you're stuck. If you consider the third person option they'd simply just get your model which you'd send in .3ds, .obj or .dae formar or whatever format blender can export and they'd import to 3ds max and use the plugins to export to M3.
You could do it yourself I guess, if you had 3ds max.