Here is the first try at creating a StarCraft II cinematic based on the tech Blizzard used for their SCII Cutscenes. Since I haven't got the facial animations to work, I won't do a Tutorial on it right now. I'm not sure, but I think I'm the first to do this. Well, without further words, please enjoy.
Before I forget to mention it: You can put any of these cutscenes you recorded up front for your maps, so basically you're showing a cutscene similar to the campaign-stuff at the beginning of every mission.
Very good work I liked it , but with some Voice It were 10Times better , but really good Job and good work that u can do something simaliar like that .
Well, its actually not that hard, seeing how the marine models and so on already have many animations implented. Its actually the same as a normal SC 2 Ingame Cinematic, just use the HD Models instead.
Its not that hard. Though this one is actually a lot of different movies put together. Currently I can't really do it any other way, because the M3 Exporter isn't working for cameras :\ You can either build stuff around the camera animations we already have from Blizz or do it this way. Since its Machinima stuff I'm currently interested in (mainly because #machinima is breathing on my neck to get it done) I've decided to play around with it. I'll put up a Tutorial after GDC Europe & Gamescom are over. I'll try to get it out before BlizzCon, but since I'm planning on doing a entry for the Machinima Contest, it might have to stand back.
@ Crainy: Wrong. Its not done like you'd usually do a cinematic and just placing HD models on the ground ;)
Well, you sayed i was wrong. However, you should maybe try it my way, because it is probably easier. However, for some of the props, you will need to change their high in the data editor, otherwise they will be under the map. Tell me, how are you doing it? Just via the Model viewer? You will also have the advantage of using standart terrain, for example.
Its done via the Previewer, yes. Use the timeline and the Recording and you can figure it out just fine. Takes some time to do something decent though, because you need to get used to having a invisible camera :O
Also, you need to do some tricks on it. Its really annoying. And its no real solution for high-quality projects, you will still need knowledge of how to animate models & cameras in max and export that :\
edit: Also, doing it your way is fine for a cinematic. But in my case we're talking about a shooter campaign and we got a high quality standard. Also we don't want to waste peoples time to load a cinematic-map every time inbetween :) So this is the way to go for us ^^
Well, what do you mean with "in case of tech"? Inferior limitations? Well, i will just make a small preview(Just for you =D). Also, im actually also interested in absolut high quality, after all, i make movies.
Ah, and that with the cinematic map is a good point, i didnt thought about that^^
Well accually if have found this out a couple of weeks ago... I do not have any recording software to use or else I would have already put this on youtube... but I have not figured out how to do the cutscenes and that kind of stuff.. all I have done was rebuild the Wings of Liberty Campaign menus, you know... the bridge, cantina, labratory all that kind of stuff...
I'm not really that good at making things like this so yeah..... I didnt really even try making this, all i did was made the menu rooms, and yeah the camra placements are hard to get right, cause you have to get them excactaly where all the other pbjects are but you cant see them or click them.
but how did you make the animations move the way you want them to?... :D
Tutorial is on the work pipeline, but probably won't be up before my BlizzCon 2010 entry is done, since I'll have to do a shitload of custom animation for it and still got GDC Europe, Gamescom and a Texturing Test before me. Basically you work with the Previewer, set up Cameras, set up a Scene, put Animations in the timeline and let it run.
@Titanisdrb: How to add stuff isn't the problem, everyone knows how to do that with the Previewer ^^ Getting the timing right, switching between Cameras in the right moment and working with the timeline is. Its a lot of fakework :D Currently, I'm doing a lot of testing on how I can do all the animations in Max and import them.
I'm currently trying to resolve a issue I've with the exporter... can't seem to get the materials to get imported correctly and now trying to find out how Kanaru did it for Nova. Not that great in the field of artist work here :> As soon as I get that I can test out how exactly you need to set up a camera and use it inside the editor. Basically how Blizz did their whole Cutscenes =)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Here is the first try at creating a StarCraft II cinematic based on the tech Blizzard used for their SCII Cutscenes. Since I haven't got the facial animations to work, I won't do a Tutorial on it right now. I'm not sure, but I think I'm the first to do this. Well, without further words, please enjoy.
Before I forget to mention it: You can put any of these cutscenes you recorded up front for your maps, so basically you're showing a cutscene similar to the campaign-stuff at the beginning of every mission.
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/9M6bJoYwrMQ&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9M6bJoYwrMQ&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
Blind Raven Studios Recruitment
Xaragoth
Co-Founder of Blind Raven Studios
Game Design Lead for TSOF
People may now call me a sick bastard.
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/yhIqwhePzY0?fs=1&amp;hl=en_GB"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/yhIqwhePzY0?fs=1&amp;hl=en_GB" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
Xaragoth
Co-Founder of Blind Raven Studios
Game Design Lead for TSOF
Very good work I liked it , but with some Voice It were 10Times better , but really good Job and good work that u can do something simaliar like that .
Very nice, eagerly waiting a tutorial.
This is sick, haven't had time to dig into these yet. How about a tutorial/map ?
It would be great if you made a tutorial on how to do this. Great work.
Well, its actually not that hard, seeing how the marine models and so on already have many animations implented. Its actually the same as a normal SC 2 Ingame Cinematic, just use the HD Models instead.
Its not that hard. Though this one is actually a lot of different movies put together. Currently I can't really do it any other way, because the M3 Exporter isn't working for cameras :\ You can either build stuff around the camera animations we already have from Blizz or do it this way. Since its Machinima stuff I'm currently interested in (mainly because #machinima is breathing on my neck to get it done) I've decided to play around with it. I'll put up a Tutorial after GDC Europe & Gamescom are over. I'll try to get it out before BlizzCon, but since I'm planning on doing a entry for the Machinima Contest, it might have to stand back.
@ Crainy: Wrong. Its not done like you'd usually do a cinematic and just placing HD models on the ground ;)
I do it like that. And it works just as good, maybe even better (because i can use my own camera animations). Want proof?
If you want to prove a point or something. You can do it that way, yes. Its just not the way I've done it, thats all.
Well, you sayed i was wrong. However, you should maybe try it my way, because it is probably easier. However, for some of the props, you will need to change their high in the data editor, otherwise they will be under the map. Tell me, how are you doing it? Just via the Model viewer? You will also have the advantage of using standart terrain, for example.
Wrong in case of my tech =)
Its done via the Previewer, yes. Use the timeline and the Recording and you can figure it out just fine. Takes some time to do something decent though, because you need to get used to having a invisible camera :O
Also, you need to do some tricks on it. Its really annoying. And its no real solution for high-quality projects, you will still need knowledge of how to animate models & cameras in max and export that :\
edit: Also, doing it your way is fine for a cinematic. But in my case we're talking about a shooter campaign and we got a high quality standard. Also we don't want to waste peoples time to load a cinematic-map every time inbetween :) So this is the way to go for us ^^
Well, what do you mean with "in case of tech"? Inferior limitations? Well, i will just make a small preview(Just for you =D). Also, im actually also interested in absolut high quality, after all, i make movies.
Ah, and that with the cinematic map is a good point, i didnt thought about that^^
Not really, its just that you can time stuff a lot better in the Previewer ... at least thats my opinion ^^
Well accually if have found this out a couple of weeks ago... I do not have any recording software to use or else I would have already put this on youtube... but I have not figured out how to do the cutscenes and that kind of stuff.. all I have done was rebuild the Wings of Liberty Campaign menus, you know... the bridge, cantina, labratory all that kind of stuff...
I'm not really that good at making things like this so yeah..... I didnt really even try making this, all i did was made the menu rooms, and yeah the camra placements are hard to get right, cause you have to get them excactaly where all the other pbjects are but you cant see them or click them.
but how did you make the animations move the way you want them to?... :D
OMG Awseome dude!
Can you make a tut?
Tutorial is on the work pipeline, but probably won't be up before my BlizzCon 2010 entry is done, since I'll have to do a shitload of custom animation for it and still got GDC Europe, Gamescom and a Texturing Test before me. Basically you work with the Previewer, set up Cameras, set up a Scene, put Animations in the timeline and let it run.
@Titanisdrb: How to add stuff isn't the problem, everyone knows how to do that with the Previewer ^^ Getting the timing right, switching between Cameras in the right moment and working with the timeline is. Its a lot of fakework :D Currently, I'm doing a lot of testing on how I can do all the animations in Max and import them.
Theres a Blizzcon Movie Contest? Link please, i wanna join! =D
@Gorandor
I c... hmm i was just wondering how to get animations to work in there, like (how to make the animations move)... but yeah
other than that... great job! :D. I'd love to see more.
I'm currently trying to resolve a issue I've with the exporter... can't seem to get the materials to get imported correctly and now trying to find out how Kanaru did it for Nova. Not that great in the field of artist work here :> As soon as I get that I can test out how exactly you need to set up a camera and use it inside the editor. Basically how Blizz did their whole Cutscenes =)