does anyone one if there is a model of the StarCraft-1-style Battlecruisers? I'm pretty happy with the new Minotaurus class Battlecruisers. But in the map I'm working at I could really use such an old ship (continuity and story reasons).
In-game they're pretty indistinguishable. We really have no idea what the differences between the two are anyway apart from the "SC1 to SC2 art upgrade" that every unit underwent, like the marine.
The ingame models don't have any big difference. But in the cutscenes the old battlecruisers have a closed "hammerhead" while the bow of the new ones is split in two parts to make room for the yamato canon.
It is not the biggest or most urgent problem in my map I guess.
@CatorCanulis: Go The SC2 model has both modes in it. Funny enough I think the melee only uses one. You can use the one you want by using actor events.
Another difference if you look at the Hyperion model (the cinematic one, not the in game unit) is that the Bridge is nested into the rear section (You can see this if you look out the window for the Bridge - the bow is visible and you can see the window on the exterior model), as opposed to raised and slightly seperate from it. Also going by the lore, the Behemoth had all it's lasers in the hammerhead as opposed to the Minotaur which has lasers on the hammerhead and along the neck. I think the proportions are a bit different too, with the Behemoth being a little longer in the neck and wider in the hammerhead but I'm not sure.
Also, as SoulFilcher says the normal model actually has animations both for opened hammerhead and closed hammerhead. I think the idea is/was that it would use the opened hammerhead when Yamato Cannon is researched.
Also just in general the Behemoth appears to be twice the size of the Minotaur, as can be seen in a cinematic played during Media Blitz which has a Behemoth cruiser (using the Hyperion Model) flying over city buildings flanked by Minotaurs which are considerably smaller)
I'd also be interested if someone made a Behemoth model for SC2 :)
The behemoth and minotaur class batltecruisers are extremely different in role.I think the minotaur was made to be much more efficient in battle on the surface of the planets while the behemoth battlecruiser is was made for deployment of Wraith and Dropships on the orbit.
I feel like I need to clarify my last post. The minotaur & behemoth are obviously different, but we don't know whether the differences are due to actual upgrades or the "SC1 to SC2 art re-imagining," because there is no real art for the behemoth from the SC2 era. The Hyperion uses the same exact model as the Minotaurs (from when Valerian's battlecruisers warp in):
Quote:
Notes
In StarCraft II, artwork and game sprites depict the Hyperion as a Minotaur-class battlecruiser. This is likely artistic liberty, as there is no in-universe information to suggest that the ship has diverged from its Behemoth-class status.
For a better example, both pictures show the CMC-300 Marine Armor:
Same exact model of power armor, but they're clearly much different. As the SC wiki states:
Quote:
Note: Multiple aesthetics exist for the same versions of the CMC suit, which at times contradict each other. Information has been kept general where possible, though distinctions have had to be made when there are specific differences.
This is the SC1 to SC2 art upgrade. So, to answer the OP's question, you can use the same model for both since Blizzard has no problem doing it in their own campaign. If you care about the actual differences in art between games though, the only thing I can show you is this evolution of the battlecruiser picture for sclegacy's cinematics, but it's fan-made:
Quote:
The SC2 model has both modes in it. Funny enough I think the melee only uses one. You can use the one you want by using actor events.
That's only referring to the regular BC yamato animation right?
Quote:
Also just in general the Behemoth appears to be twice the size of the
Minotaur, as can be seen in a cinematic played during Media Blitz which
has a Behemoth cruiser (using the Hyperion Model) flying over city
buildings flanked by Minotaurs which are considerably smaller)
I'd also be interested if someone made a Behemoth model for SC2 :)
Those are wraiths, not minotaurs. :P
And again, they both use the same model so you can't tell if it was a behemoth or a minotaur. But considering that it's the capital world, it's probably the minotaur.
No... they're really not. I mean, Wraiths are there but as you can see in the screenshots below, so are the Minotaurs (game model) and a Behemoth (Hyperion model)
The first is from the camera of the cinematic, the second from above to more accurately demonstrate the size difference.
And concerning Valerian's fleet, while in the cinematic they show the Hyperion model in battle, when a little later they show wrecked cruisers floating in space they use Minotaurs... I think some cases yes they are using the Hyperion model for Minotaurs, but in others I think there is a mix of Minotaurs and Behemoths.
Edit, just checked again. The wreckage field cinematic also uses a mix of Behemoths and Minotaurs
Even allowing for forced perspective scaling, the Minotaur is clearly smaller and I see no reason they would have used both models if they were all supposed to be the same class.
@Gradius12: Go Yes I meant the yamato researched/not researched.
I don't believe there should be great differences between the 2. It is now that hey made a whole new ship, but some improvements to the older model. If you compare the stats and use that as a reference for possible visual changes, there could be a difference in the position and quality of the laser batteries, a slighltly reinforced hull and a different Yamato. But in general what we see is indeed the art upgrade from one game to the other as Gradius showed.
@Bogdan254: Go where's that image from? Is that from Blizzard? I doubt the colony ship from the campaign is that small compared to a BC.
It is an awsome fan art projesct made by this guy Robear on Starcraft legacy forums. And that's not the colony ship, that's the Hercules ship, they share the same model but they have different sizes.
No... they're really not. I mean, Wraiths are there but as you can see in the screenshots below, so are the Minotaurs (game model) and a Behemoth (Hyperion model)
Ah my mistake. Didn't see the in-game BCs in there.
Quote:
The first is from the camera of the cinematic, the second from above to more accurately demonstrate the size difference.
And concerning Valerian's fleet, while in the cinematic they show the Hyperion model in battle, when a little later they show wrecked cruisers floating in space they use Minotaurs... I think some cases yes they are using the Hyperion model for Minotaurs, but in others I think there is a mix of Minotaurs and Behemoths.
Edit, just checked again. The wreckage field cinematic also uses a mix of Behemoths and Minotaurs
Even allowing for forced perspective scaling, the Minotaur is clearly smaller and I see no reason they would have used both models if they were all supposed to be the same class.
There is no behemoth/minotaur distinction. The distinction you're making is between the in-game minotaurs & the story-mode minotaurs. The in-game Hyperion also uses the same model as the regular BCs, so you can't claim that the graphics show a class difference. I don't know why Blizzard did that, since the Buccephalus & Hyperion clearly use the same models and are clearly different class ships. From that screenshot I'd bet they used the less-detailed in-game models to give the effect that the ship is very far away.
Hmm well when animated it seems to be closer (the char pic), and there are ones using Hyperion models further away...
I'm not denying there are cases of the Hyperion model being used for Minotaur classes (and vice-versa), but I don't think all the changes between the Behemoth and the Minotaur are just art evolution, as there are a number of design elements different between the Minotaur in game model and concepts and the Behemoth in game models and concepts.
To me, the picture you linked from SC First Contact (great video!) nicely shows a case of art evolution for the Behemoth class from SC1 to SC2, with greater detailing but still the clear large details between both versions of the Behemoth such as the general shape of the engines, hammerhead and bridge.
The same can be said of the Marine example - the Marines in SC2 are a more recent model of armour in universe than the ones used in BW. Tychus throws some confusion in as his suit of armour is presumably of Guild War era. However, this can be explained (in a meta sense) as the original version of the SC2 Intro was of a generic Marine in a barracks suiting up, as opposed to the intro version which is Tychus in New Folsom Prison, and rather than remodel the entire very complex Marine armour, they left it as it was.
So yes, there are some examples of anachronistic model uses, but there are very clear design changes beyond simple design evolution in universe. Another example of which being the Siege tank which is also a newer model in universe, or the Firebat which is very different to SC1 but is again more than just art evolution as it's an entirely different type of suit to the BW version.
Long post short however, in regards to the intention of the OP of this thread, the SC1 Behemoth Battlecruiser and SC2 Minotaur do, IMO have designs varied enough to be distinct in game.
I'm not denying there are cases of the Hyperion model being used for Minotaur classes (and vice-versa), but I don't think all the changes between the Behemoth and the Minotaur are just art evolution, as there are a number of design elements different between the Minotaur in game model and concepts and the Behemoth in game models and concepts.
All I'm saying is that you can't identify what class is what in SC2, so even if that's true you have no way of proving it. Again:
Story mode - both Hyperion (Behemoth-class) and the minotaurs use the same model.
In-game - both Hyperion (Behemoth-class) and the minotaurs use the same model.
Only the Hurricane & the Loki have custom in-game models and we don't know what class those are.
Quote:
The same can be said of the Marine example - the Marines in SC2 are a more recent model of armour in universe than the ones used in BW. Tychus throws some confusion in as his suit of armour is presumably of Guild War era.
But it's not. Both of the pictures I linked are confirmed to be CMC-300s. That's my point.
Quote:
However, this can be explained (in a meta sense) as the original version of the SC2 Intro was of a generic Marine in a barracks suiting up, as opposed to the intro version which is Tychus in New Folsom Prison, and rather than remodel the entire very complex Marine armour, they left it as it was.
Raynor has SC2-style armor in the New Gettysburg cinematic as well when he talks to Mengsk. As for Tychus, what makes you think Mengsk gave him his original suit back?
Quote:
So yes, there are some examples of anachronistic model uses, but there are very clear design changes beyond simple design evolution in universe. Another example of which being the Siege tank which is also a newer model in universe, or the Firebat which is very different to SC1 but is again more than just art evolution as it's an entirely different type of suit to the BW version.
Siege Tank - Yes I agree
Firebat - No, both SC1 and SC2 explicitly state that the suit type is a CMC 660, and yet they're different. The firebat is part of the art upgrade. Or, you can just assume that the SC2 firebat is a "second generation" suit like the SC wiki does.
Quote:
Long post short however, in regards to the intention of the OP of this thread, the SC1 Behemoth Battlecruiser and SC2 Minotaur do, IMO have designs varied enough to be distinct in game.
Right, but as far as we know now it's all due to the SC1-SC2 art upgrade and can be equally applied to zealots & zerglings if we want. If the OP wanted a real concrete answer he would have to go with what we have in wings of liberty - that the models between the two are exactly the same.
The real problem here is that SC lore is a total mess, but you don't want to get me started on that. :P
I can see we won't agree on most of these points so I won't reply further as we've said our opinions so let's just agree to disagree :)
As for Tychus, my reasoning is that it has the the pinup girl spraypainted onto one of the pauldrons as well as number markings (possibly squad markings of some sort). If Mengst was giving him a new suit I doubt it would have such personalized touches. Also the paint and such is chipped and the armour has clearly seen use and not factory new, and is in Confederate blue (I am aware there are however some Dominion units using blue as well)
And all this doesn't even count that Tychus is a BIG guy even without his armour (as can be seen in the Samwise artwork of the Heaven's Devils - Raynor and Tychus' old unit) so would probably need specially modified armour.
Edit: And I just noticed something, I have to dissagree the quote about the Hyperion being depicted as a Minotaur in artwork and concepts. The only time it is depicted as a Minotaur is it's one in mission appearance where it uses a scaled up Minotaur. All other appearances are clearly Behemoth class, and lorewise it is stated to be a Behemoth class (being from Starcraft 1)
Edit 2: As for the types of Marine/Firebat armour, it's not unheard of to have sub marks in equipment.
The same situation is with the carriers . I think we all know that the carrier we see today in multipayer uses the alpha tempest carrier model. The broodwar carriers were much more poworfull and could shoot a lasor cannon as the artwork suggests ( it would've been nice if it was in the broodwar multiplayer...).
Fortunately we have the GnaReffotsirks model of the old carrier, but I wish Blizzard keept those "gandrihor" carriers in the campaign and let the tempest carrier in the multyplayer, that would've been much more usefull.
Concerning the carriers, when asked Blizz people have referred to the ones with armament beyond interceptors as Super Carriers (such as the Ganthrithor). Here's hoping that come Legacy of the Void, we might see one in game (such as Selendis who likely flies one) with maybe a 'lasor cannon' ability.
Also, concerning the Bucephalus, despite what StarCraft wiki says I'm not sure where their info that it even IS a Minotaur class comes from...
Anyhoo, as interesting as all this discussion IS, it's not helping the OP. Whether or not you put it down to art evolution, lore, or both, and regardless of re-uses of current models for older stuff (such as Marine armour) to save on making entirely seperate models for rather minor uses, putting all that aside there are a number of differences between the SC1 Battlecruiser and the SC2 Battlecruiser, and it would be nice if someone made a model of a SC1 Era cruiser for SC2. Heck, maybe I'll give it a go sometime :)
I didn't follow up the whole conversation but the argument that SC2 marine suit is a new version and not only an art upgrade of the SC1 version is wrong. Simply because Raynor's suit is older than SC1 (He got his suit during the Guild Wars as told in the Heaven's Devils book). I believe most if not all arguments in this thread fall in the same category. We could analyze Goliaths, Firebats (the strongest change in design by far) or any other unit. They are all art upgrades and I believe Blizzard doesn't even care about it that much.
EDIT: Siege Tank is one of the exceptions. Crucio is definitely not the Arclite.
Fair enough, but Battlecruisers are another exception as the SC2 ones do have a distinct class name (Minotaur) and are clearly different to artwork of the Behemoth class.
I think I'll bow out of the discussion though, I've said everything I want to and will just start repeating myself otherwise, so enjoy!
I didn't follow up the whole conversation but the argument that SC2 marine suit is a new version and not only an art upgrade of the SC1 version is wrong. Simply because Raynor's suit is older than SC1 (He got his suit during the Guild Wars as told in the Heaven's Devils book). I believe most if not all arguments in this thread fall in the same category. We could analyze Goliaths, Firebats (the strongest change in design by far) or any other unit. They are all art upgrades and I believe Blizzard doesn't even care about it that much.
EDIT: Siege Tank is one of the exceptions. Crucio is definitely not the Arclite.
Fair enough, but Battlecruisers are another exception as the SC2 ones do have a distinct class name (Minotaur) and are clearly different to artwork of the Behemoth class.
No dude. All BCs in SC2 use the same model for story-mode & for in-game. If we go by your theory that the story mode Hyperion model is supposed to represent only a behemoth, then that means we saw exactly zero minotaurs in the entire game's story mode. It would mean that both Mengsk & Warfield fly around in outdated battlecruiser models.
The Hyperion story-mode model doesn't even look remotely like a behemoth. Look at the Hyperion & the giant circle on its back wings, and look at the old behemoths in the sclegacy comparison picture. Even if your theory was true, you'd still have it backwards.
Hi,
does anyone one if there is a model of the StarCraft-1-style Battlecruisers? I'm pretty happy with the new Minotaurus class Battlecruisers. But in the map I'm working at I could really use such an old ship (continuity and story reasons).
Greetings and thanks in advance, Markus
In-game they're pretty indistinguishable. We really have no idea what the differences between the two are anyway apart from the "SC1 to SC2 art upgrade" that every unit underwent, like the marine.
@Gradius12: Go
The ingame models don't have any big difference. But in the cutscenes the old battlecruisers have a closed "hammerhead" while the bow of the new ones is split in two parts to make room for the yamato canon.
It is not the biggest or most urgent problem in my map I guess.
@CatorCanulis: Go The SC2 model has both modes in it. Funny enough I think the melee only uses one. You can use the one you want by using actor events.
Another difference if you look at the Hyperion model (the cinematic one, not the in game unit) is that the Bridge is nested into the rear section (You can see this if you look out the window for the Bridge - the bow is visible and you can see the window on the exterior model), as opposed to raised and slightly seperate from it. Also going by the lore, the Behemoth had all it's lasers in the hammerhead as opposed to the Minotaur which has lasers on the hammerhead and along the neck. I think the proportions are a bit different too, with the Behemoth being a little longer in the neck and wider in the hammerhead but I'm not sure.
Also, as SoulFilcher says the normal model actually has animations both for opened hammerhead and closed hammerhead. I think the idea is/was that it would use the opened hammerhead when Yamato Cannon is researched.
Also just in general the Behemoth appears to be twice the size of the Minotaur, as can be seen in a cinematic played during Media Blitz which has a Behemoth cruiser (using the Hyperion Model) flying over city buildings flanked by Minotaurs which are considerably smaller)
I'd also be interested if someone made a Behemoth model for SC2 :)
The behemoth and minotaur class batltecruisers are extremely different in role.I think the minotaur was made to be much more efficient in battle on the surface of the planets while the behemoth battlecruiser is was made for deployment of Wraith and Dropships on the orbit.
I feel like I need to clarify my last post. The minotaur & behemoth are obviously different, but we don't know whether the differences are due to actual upgrades or the "SC1 to SC2 art re-imagining," because there is no real art for the behemoth from the SC2 era. The Hyperion uses the same exact model as the Minotaurs (from when Valerian's battlecruisers warp in):
http://starcraft.wikia.com/wiki/Hyperion
For a better example, both pictures show the CMC-300 Marine Armor:
Same exact model of power armor, but they're clearly much different. As the SC wiki states:
http://starcraft.wikia.com/wiki/CMC_Powered_Combat_Suit
This is the SC1 to SC2 art upgrade. So, to answer the OP's question, you can use the same model for both since Blizzard has no problem doing it in their own campaign. If you care about the actual differences in art between games though, the only thing I can show you is this evolution of the battlecruiser picture for sclegacy's cinematics, but it's fan-made:
That's only referring to the regular BC yamato animation right?
Those are wraiths, not minotaurs. :P
And again, they both use the same model so you can't tell if it was a behemoth or a minotaur. But considering that it's the capital world, it's probably the minotaur.
@Gradius12: Go
No... they're really not. I mean, Wraiths are there but as you can see in the screenshots below, so are the Minotaurs (game model) and a Behemoth (Hyperion model)
The first is from the camera of the cinematic, the second from above to more accurately demonstrate the size difference.
And concerning Valerian's fleet, while in the cinematic they show the Hyperion model in battle, when a little later they show wrecked cruisers floating in space they use Minotaurs... I think some cases yes they are using the Hyperion model for Minotaurs, but in others I think there is a mix of Minotaurs and Behemoths.
Edit, just checked again. The wreckage field cinematic also uses a mix of Behemoths and Minotaurs
Even allowing for forced perspective scaling, the Minotaur is clearly smaller and I see no reason they would have used both models if they were all supposed to be the same class.
@Gradius12: Go Yes I meant the yamato researched/not researched.
I don't believe there should be great differences between the 2. It is now that hey made a whole new ship, but some improvements to the older model. If you compare the stats and use that as a reference for possible visual changes, there could be a difference in the position and quality of the laser batteries, a slighltly reinforced hull and a different Yamato. But in general what we see is indeed the art upgrade from one game to the other as Gradius showed.
@Bogdan254: Go where's that image from? Is that from Blizzard? I doubt the colony ship from the campaign is that small compared to a BC.
@SoulFilcher: Go
It is an awsome fan art projesct made by this guy Robear on Starcraft legacy forums. And that's not the colony ship, that's the Hercules ship, they share the same model but they have different sizes.
Ah my mistake. Didn't see the in-game BCs in there.
There is no behemoth/minotaur distinction. The distinction you're making is between the in-game minotaurs & the story-mode minotaurs. The in-game Hyperion also uses the same model as the regular BCs, so you can't claim that the graphics show a class difference. I don't know why Blizzard did that, since the Buccephalus & Hyperion clearly use the same models and are clearly different class ships. From that screenshot I'd bet they used the less-detailed in-game models to give the effect that the ship is very far away.
@Gradius12: Go
Hmm well when animated it seems to be closer (the char pic), and there are ones using Hyperion models further away...
I'm not denying there are cases of the Hyperion model being used for Minotaur classes (and vice-versa), but I don't think all the changes between the Behemoth and the Minotaur are just art evolution, as there are a number of design elements different between the Minotaur in game model and concepts and the Behemoth in game models and concepts.
To me, the picture you linked from SC First Contact (great video!) nicely shows a case of art evolution for the Behemoth class from SC1 to SC2, with greater detailing but still the clear large details between both versions of the Behemoth such as the general shape of the engines, hammerhead and bridge.
The same can be said of the Marine example - the Marines in SC2 are a more recent model of armour in universe than the ones used in BW. Tychus throws some confusion in as his suit of armour is presumably of Guild War era. However, this can be explained (in a meta sense) as the original version of the SC2 Intro was of a generic Marine in a barracks suiting up, as opposed to the intro version which is Tychus in New Folsom Prison, and rather than remodel the entire very complex Marine armour, they left it as it was.
So yes, there are some examples of anachronistic model uses, but there are very clear design changes beyond simple design evolution in universe. Another example of which being the Siege tank which is also a newer model in universe, or the Firebat which is very different to SC1 but is again more than just art evolution as it's an entirely different type of suit to the BW version.
Long post short however, in regards to the intention of the OP of this thread, the SC1 Behemoth Battlecruiser and SC2 Minotaur do, IMO have designs varied enough to be distinct in game.
All I'm saying is that you can't identify what class is what in SC2, so even if that's true you have no way of proving it. Again:
Story mode - both Hyperion (Behemoth-class) and the minotaurs use the same model.
In-game - both Hyperion (Behemoth-class) and the minotaurs use the same model.
Only the Hurricane & the Loki have custom in-game models and we don't know what class those are.
But it's not. Both of the pictures I linked are confirmed to be CMC-300s. That's my point.
Raynor has SC2-style armor in the New Gettysburg cinematic as well when he talks to Mengsk. As for Tychus, what makes you think Mengsk gave him his original suit back?
Siege Tank - Yes I agree
Firebat - No, both SC1 and SC2 explicitly state that the suit type is a CMC 660, and yet they're different. The firebat is part of the art upgrade. Or, you can just assume that the SC2 firebat is a "second generation" suit like the SC wiki does.
Right, but as far as we know now it's all due to the SC1-SC2 art upgrade and can be equally applied to zealots & zerglings if we want. If the OP wanted a real concrete answer he would have to go with what we have in wings of liberty - that the models between the two are exactly the same.
The real problem here is that SC lore is a total mess, but you don't want to get me started on that. :P
@Gradius12: Go
I can see we won't agree on most of these points so I won't reply further as we've said our opinions so let's just agree to disagree :)
As for Tychus, my reasoning is that it has the the pinup girl spraypainted onto one of the pauldrons as well as number markings (possibly squad markings of some sort). If Mengst was giving him a new suit I doubt it would have such personalized touches. Also the paint and such is chipped and the armour has clearly seen use and not factory new, and is in Confederate blue (I am aware there are however some Dominion units using blue as well)
And all this doesn't even count that Tychus is a BIG guy even without his armour (as can be seen in the Samwise artwork of the Heaven's Devils - Raynor and Tychus' old unit) so would probably need specially modified armour.
Edit: And I just noticed something, I have to dissagree the quote about the Hyperion being depicted as a Minotaur in artwork and concepts. The only time it is depicted as a Minotaur is it's one in mission appearance where it uses a scaled up Minotaur. All other appearances are clearly Behemoth class, and lorewise it is stated to be a Behemoth class (being from Starcraft 1)
Edit 2: As for the types of Marine/Firebat armour, it's not unheard of to have sub marks in equipment.
The same situation is with the carriers . I think we all know that the carrier we see today in multipayer uses the alpha tempest carrier model. The broodwar carriers were much more poworfull and could shoot a lasor cannon as the artwork suggests ( it would've been nice if it was in the broodwar multiplayer...). Fortunately we have the GnaReffotsirks model of the old carrier, but I wish Blizzard keept those "gandrihor" carriers in the campaign and let the tempest carrier in the multyplayer, that would've been much more usefull.
@Bogdan254: Go
Concerning the carriers, when asked Blizz people have referred to the ones with armament beyond interceptors as Super Carriers (such as the Ganthrithor). Here's hoping that come Legacy of the Void, we might see one in game (such as Selendis who likely flies one) with maybe a 'lasor cannon' ability.
Also, concerning the Bucephalus, despite what StarCraft wiki says I'm not sure where their info that it even IS a Minotaur class comes from...
Anyhoo, as interesting as all this discussion IS, it's not helping the OP. Whether or not you put it down to art evolution, lore, or both, and regardless of re-uses of current models for older stuff (such as Marine armour) to save on making entirely seperate models for rather minor uses, putting all that aside there are a number of differences between the SC1 Battlecruiser and the SC2 Battlecruiser, and it would be nice if someone made a model of a SC1 Era cruiser for SC2. Heck, maybe I'll give it a go sometime :)
I didn't follow up the whole conversation but the argument that SC2 marine suit is a new version and not only an art upgrade of the SC1 version is wrong. Simply because Raynor's suit is older than SC1 (He got his suit during the Guild Wars as told in the Heaven's Devils book). I believe most if not all arguments in this thread fall in the same category. We could analyze Goliaths, Firebats (the strongest change in design by far) or any other unit. They are all art upgrades and I believe Blizzard doesn't even care about it that much.
EDIT: Siege Tank is one of the exceptions. Crucio is definitely not the Arclite.
@SoulFilcher: Go
Fair enough, but Battlecruisers are another exception as the SC2 ones do have a distinct class name (Minotaur) and are clearly different to artwork of the Behemoth class.
I think I'll bow out of the discussion though, I've said everything I want to and will just start repeating myself otherwise, so enjoy!
I too need the Behemoth BC class model for my mod
Basically all I'm saying.
No dude. All BCs in SC2 use the same model for story-mode & for in-game. If we go by your theory that the story mode Hyperion model is supposed to represent only a behemoth, then that means we saw exactly zero minotaurs in the entire game's story mode. It would mean that both Mengsk & Warfield fly around in outdated battlecruiser models.
The Hyperion story-mode model doesn't even look remotely like a behemoth. Look at the Hyperion & the giant circle on its back wings, and look at the old behemoths in the sclegacy comparison picture. Even if your theory was true, you'd still have it backwards.