Screenshots would be helpful here. Can you import the model and export it without making any changes without the UV maps being screwed up? The marine uses two UV map channels, one for it's standard bitmaps and an extra one for decal maps. Those factors may be playing a part in why they get screwed up.
Screenshots are always your best resource if you want people to help you your problem.
I got it working, and that decal map probably played some role. I figured that in order to have all textures tip top its good to add textures in dds format to 3ds maxs "maps" folder, then it goes no problemo. But Im currently having another issue with attachment points not working correctly on all animations.(better said works only on walk..but thats for another thread)
Thanks anyway for the reply.
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My situation is:
Did anyone solve this issue please?
@Noidealol: Go
If you made changes to the model you probably screwed up the uvw map.
@tFighterPilot: Go
I didint, the whole import/export procedure goes screwed even if its untouched
@Noidealol: Go
Screenshots would be helpful here. Can you import the model and export it without making any changes without the UV maps being screwed up? The marine uses two UV map channels, one for it's standard bitmaps and an extra one for decal maps. Those factors may be playing a part in why they get screwed up.
Screenshots are always your best resource if you want people to help you your problem.
@NiNtoxicated01: Go
I got it working, and that decal map probably played some role. I figured that in order to have all textures tip top its good to add textures in dds format to 3ds maxs "maps" folder, then it goes no problemo. But Im currently having another issue with attachment points not working correctly on all animations.(better said works only on walk..but thats for another thread)
Thanks anyway for the reply.