I'm not sure if this is the right place, but since it involves a custom model, I'll post it here:
Well, I just made a custom turret model for a project, but since the exporter doesn't support particle effects, I had to do an attachment for it. The attachment works fine, but when I moved away from the turret and it was covered by the fog of war, it crashed the game instantly.
I did some tests and noticed that only attachments that had particle effects (the archon merge model, for example) caused the crash, while other attachments did not crash but became huge when the turret was under the fog of war.
Does anyone have any idea on what might be causing this, or if you've had a similar problem before, how did you fix it? Thanks.
The next release of the M3 plugins will support particle emitters, which should be released soon. I'm not sure why this problem is occuring but I can maybe do some tests and attempt to narrow down the crash in the future.
Hoping to release it this week! I know you're waiting on the attachment volume stuff tFighterPilot. The reason the update is taking so long is that I'm having to iron out alot of the new features that are being added with the next update. Thanks for the patience.