Will we learn how to animate buildings, environmental stuff? I want the whole shabang throughout the next couple months. Also where is link to stream and youtube channel?
We will be learning how to make a christmas tree, with glowing stuff and all! In this tutorial we will model a tree from scratch, texture the trunk part and use opacity masks to create the leafs, additionally we will place some christmas lights using emissive materials and some christmas decorations too!
In this tutorial you'll be learning:
Starcraft 2 Materials and shaders!
Opacity Masks
Texturing techniques and UVW Unwrapping
Bonus points if we actually have enough time to animate the tree too!
You'll be needing:
A computer with internet and super google abilities!
Autodesk 3ds Max
Adobe Photoshop CS5 (or whatever image editor you use that suppors .dds format)
EDIT: Nevermind. The link on the front page took me to the last post which made me assume there was no link since there is no link in the previous post. Also I recommend that you update the first post with what will be learned.
If you look in his sig one of the links is a stream to his own stream. Also I thought that dogmai was doing triggers on monday or was it tuesday? I thought the days were weird because he's off in SEA area.
@Keyeszx:
Links on my siggy are so outdated... god, I need to change them and I will soon ;o
@mnadeau1992:
Excellent idea, to keep on following the material series. It'd be easy to make, though, so I'll try to think of a twist to make it more complex.
I use only 3ds max. I've used ZBrush but bleh, it's not on my workfield so don't really bother much with it, besides, zbrush is not for modeling, it's for sculpting.
How do you change the marine's gun model to a rocket launcher model (if necessary, using an imported model), and to have the marine carry it on its shoulder and also shoot from its shoulder??
Stumble death animations for zerg ground units. Most of these units simply explode or burn and that doesn't work well for stabbing, punching, quaking, or clubbing attacks.
Stomp attacks have been used in Warcraft 3 and I've made a similar effect using a Psi Disruptor for a special Tower Defense I'm making. I'm not the only one to use the unit in a TD, but I'm not going to watch countless videos until I find a great example.
There has been countless tutorials on these, specially WoW, the same applies for custom units I guess. I don't even think there are Diablo III Custom units seeing that the game hasn't even been released :P
That said, this probably isn't a stream material but more of a formal, one tutorial to rule them all, kind of thing to make a definite wow conversion tutorial. If you can get me sources for custom wow units I'll gladly make a tutorial on that.
Stomp attacks have been used in Warcraft 3 and I've made a similar effect using a Psi Disruptor for a special Tower Defense I'm making. I'm not the only one to use the unit in a TD, but I'm not going to watch countless videos until I find a great example.
What exactly is the stomp attack? Sounds more of a data effect that Zelda can cover in his newbie wednesday rather than a modeling one.
@xcorbo: Go
Will we learn how to animate buildings, environmental stuff? I want the whole shabang throughout the next couple months. Also where is link to stream and youtube channel?
In this tutorial we will model a tree from scratch, texture the trunk part and use opacity masks to create the leafs, additionally we will place some christmas lights using emissive materials and some christmas decorations too!
In this tutorial you'll be learning:
You'll be needing:
See ya in 5 hours from this post!
Would really like a link to watch.
EDIT: Nevermind. The link on the front page took me to the last post which made me assume there was no link since there is no link in the previous post. Also I recommend that you update the first post with what will be learned.
at SC2Streamster maybe?
Too bad I missed it, but will definately watch the saved video, great job
@Kueken531: Go
If you look in his sig one of the links is a stream to his own stream. Also I thought that dogmai was doing triggers on monday or was it tuesday? I thought the days were weird because he's off in SEA area.
Yay a christmas tree that glows!
I'm gonna see it for sure :D
Thank you Corbo :D
I would like to know how to make insects wings. (wings that we can see trough but are still visible.. well you know how flies wings look likes)
Do you use only 3ds max when you model? Have you ever used zbrush?
@Keyeszx: Go
I use only 3ds max. I've used ZBrush but bleh, it's not on my workfield so don't really bother much with it, besides, zbrush is not for modeling, it's for sculpting.
@xcorbo: Go
How come most a lot of the gaming industry uses zbrush? I bet zbrush was used to make the story mode characters.
p.s. update your sig.
So this a weekly thing or not?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Openly taking suggestions for tomorrow, I'm done with holidays vacations :P
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I still wanna see My Insect wings, but I would like to propose Tentaculas too. The Hybrid Reever's one are nice :D
I got 1 question:
How do you change the marine's gun model to a rocket launcher model (if necessary, using an imported model), and to have the marine carry it on its shoulder and also shoot from its shoulder??
@xcorbo: Go
Stumble death animations for zerg ground units. Most of these units simply explode or burn and that doesn't work well for stabbing, punching, quaking, or clubbing attacks.
lol. Gave me a good laugh xD How would one stab an ultralisk anyway? :P
@xcorbo: Go
Custom units from WoW or Diablo III. Also the PsiDisruptor when given an AoE attack.
WoW proof:
Diablo 3 beta models have been converted to be in Starcraft 2 by you: http://www.sc2mapster.com/forums/resources/tutorials/27181-video-diablo-iii-models-to-starcraft-ii/
Stomp attacks have been used in Warcraft 3 and I've made a similar effect using a Psi Disruptor for a special Tower Defense I'm making. I'm not the only one to use the unit in a TD, but I'm not going to watch countless videos until I find a great example.
There has been countless tutorials on these, specially WoW, the same applies for custom units I guess. I don't even think there are Diablo III Custom units seeing that the game hasn't even been released :P
That said, this probably isn't a stream material but more of a formal, one tutorial to rule them all, kind of thing to make a definite wow conversion tutorial. If you can get me sources for custom wow units I'll gladly make a tutorial on that.
What exactly is the stomp attack? Sounds more of a data effect that Zelda can cover in his newbie wednesday rather than a modeling one.
First post updated with tutorial listing.