Just imported some wow models into sc2. Everything works fine except when missiles fire at the wow models, they won't track. They'll hit the unit's position when the missile is fired. It'll explode and damage the unit, but by then the unit has moved off into some distance. I'm using very slow missile movers.
If I just replace the wow model with regular sc2 model, the missiles will track fine and impact on wherever the unit is currently at. Anyone know what the problem is?
I have the attachment points center, origin, target, and damage. I don't think it has anything to do with attachment points, I noticed the invisible pylon mesh which has all the attachments also won't track. (it has no mesh) Or maybe the attachments are attached wrong...i don't know.
Has anyone made a custom model that works whit missiles tracking their models? Most people don't use slow moving missiles, they shoot so fast they may not notice this problem.
other notes: I'm using 3dsmax 8 and import/export plugins version 1.7. (the only import/export plugins on this site) Version 1.8 is the latest but that version won't work, keep getting some errors with 3dsmax 8. And I just tried using sc2 models using the tools and that has the same problem too. So I'm guessing its a issue with the plugin 1.7. Does 1.8 have the same problem?
1. Go to Data - Model and choose your imported model
2. Add new item in "CModel_AttachProps" (just click on little green button)
3. Set ID to something, for example "Center" (i don't know if there is any difference what you set here. But if you don't set anything, it will not work)
4. Set Radius_Target to something above 0 (i set 0.4 for all my models)
P.S. If don't work, check our what Impact Attach Queerry do you use for attack actor. For example my missiles use methods AMFilter Target and then AMProximity All. I think it allows missiles to fly just into target's center :)))
P.P.S. Standart sc2 units don't have AttachProps set up in Data Model tub. I think they have this option built on somewhere else. Yo!
P.P.P.S Thank to Ranakastrasz. He gone on right way.
Wow, you are a genius! It totally worked! Don't know how you figure that one out. I guess there's a lot of hidden data in data editor. Protoss also uses shield squibs that don't show up in the data editor too.
Anyways, thanks! Can't believe this problem is solved so easily. :)