Hey, just a quick question. Is there any special thing you need to do when importing a texture with an alpha channel to get it to work correctly? I'm trying to import an image (it's a glyph) with an alpha channel and it works fine except the alpha'd out parts are slightly visible as if they weren't alpha'd out all the way, even though it displays correctly in photoshop and in the dds conversion tool I use. I've tried importing both as tga and dds and get the same result.
It is. The tga version doesn't work either even if it isn't converting correctly.
Once again the problem is that the alpha channel seems to work but not entirely. In-game the alpha'd out parts of the image are about 90% transparent, but not fully transparent as I'd like them :P
I've attached the tga file, perhaps you could take a look and see if there's something wrong :)
Hey, just a quick question. Is there any special thing you need to do when importing a texture with an alpha channel to get it to work correctly? I'm trying to import an image (it's a glyph) with an alpha channel and it works fine except the alpha'd out parts are slightly visible as if they weren't alpha'd out all the way, even though it displays correctly in photoshop and in the dds conversion tool I use. I've tried importing both as tga and dds and get the same result.
Thanks.
Make sure the setting you use for the .DDS conversion includes the alpha channel. Otherwise, I don't see why it wouldn't work.
@Kanaru: Go
It is. The tga version doesn't work either even if it isn't converting correctly.
Once again the problem is that the alpha channel seems to work but not entirely. In-game the alpha'd out parts of the image are about 90% transparent, but not fully transparent as I'd like them :P
I've attached the tga file, perhaps you could take a look and see if there's something wrong :)
I haven't tested it, but I think this should work.
@Kanaru: Go
Same problem, the alpha'd out part is still slightly visible =\
I guess I'll just have to use a different blending mode to get the desired effect for now.
Fixed it