i am using blender and println's m3 script. i am pretty new to 3d modelling but i am really trying.
I checked the militarytransporter model (check screenshot) which has a default decal (Decal_Terran_0007_01.dds).
I did the same thing to my model but the decal is not shown. i assume it's the UV-source which is set to UV-Layer 2.
my question is now how does the material nr.4 of the transporter map the decal to this certain part of the model? where could i see that? where can i change the UV-layer 2? where would i add a 2nd UV layer?
adding the decal to the default texture is no option because i want to swap them ingame.
i am here, how do i add it as uv layer2 to the material of the selected mesh?
a step by step video tutorial would be a great addition to the tutorial section :D
i am here, how do i add it as uv layer2 to the material of the selected mesh?
a step by step video tutorial would be a great addition to the tutorial section :D
Honestly I have no idea via blender as I have never used it. Startools has a guide on how to do it in 3DS max 2011 which is what you should be using if you're going to be modding for Starcraft 2.
hello there,
i am using blender and println's m3 script. i am pretty new to 3d modelling but i am really trying.
I checked the militarytransporter model (check screenshot) which has a default decal (Decal_Terran_0007_01.dds).
I did the same thing to my model but the decal is not shown. i assume it's the UV-source which is set to UV-Layer 2.
my question is now how does the material nr.4 of the transporter map the decal to this certain part of the model? where could i see that? where can i change the UV-layer 2? where would i add a 2nd UV layer?
adding the decal to the default texture is no option because i want to swap them ingame.
@FunkyUserName: Go
Did you map the decal on the 2nd uv layer? If you didn't it will never show because it's likely the model doesn't have a 2nd uv map.
You'll need to select the mesh which contains the area you want it on. Then you unwrap the UV's and move the texture to where you want it to appear.
@Daara87: Go
i am here, how do i add it as uv layer2 to the material of the selected mesh?
a step by step video tutorial would be a great addition to the tutorial section :D
Honestly I have no idea via blender as I have never used it. Startools has a guide on how to do it in 3DS max 2011 which is what you should be using if you're going to be modding for Starcraft 2.
ok i keep trying, thanks anyway.
- - - - e d i t - - - -
i got it working