ive recently been messing around with some of the dds textures and it seems whenever I edit or replace one, team colors are no longer displayed or in some cases will display the team color as dots all over the unit. using the Nvidia DDS plugin for Photoshop. anyone have an idea on what the issue might be? in previous blizz games and others it was a specific color range but that doesnt seem to be the case.
Thank you I was able to fix the issue, Correct it is dependent on the Alpha settings. it appears that i erased or lost the alpha map on my original texture. when i compared it to a texture i freshly extracted from the MPQ i noticed it under channels :\
Hello, i really like you work, can you tell me what software you use? I tryed some photoshop plugins, after i export texture and edit it, it gave me many options when i try to save it back in DDS, what option should i use? Also wher in data editor you change texture for models?
the software that I used was Photoshop CS3 with the DDS import/export plugin from Nvidia. The format that i saved the textures as was DXT3 ARGB 8 bbp | Explicit Alpha. to import your textures into a map or mod, create a set of folders on your desktop or work folder named Assets\Textures. Save your DDS texture in these folders ( to replace a particular models texture save it as {UnitName}_diffuse.dds ) when importing, make sure to select both folders aswell as the file. Save the map/mod so that it creates the archive and your done :)
Rollback Post to RevisionRollBack
Formally Kinkycactus
To post a comment, please login or register a new account.
ive recently been messing around with some of the dds textures and it seems whenever I edit or replace one, team colors are no longer displayed or in some cases will display the team color as dots all over the unit. using the Nvidia DDS plugin for Photoshop. anyone have an idea on what the issue might be? in previous blizz games and others it was a specific color range but that doesnt seem to be the case.
Formally Kinkycactus
@ZombieZasz: Go
Could it be based on Alpha setting depending on a layer?
I can't find where the .dds are stored for the editor, maybe because I have the official release of the editor...
@zwd: Go
there stored the same place as the game files are, in the .mpq files for the game.
@Tzunamis: Go
Thank you I was able to fix the issue, Correct it is dependent on the Alpha settings. it appears that i erased or lost the alpha map on my original texture. when i compared it to a texture i freshly extracted from the MPQ i noticed it under channels :\
Formally Kinkycactus
@ZombieZasz: Go
Hello, i really like you work, can you tell me what software you use? I tryed some photoshop plugins, after i export texture and edit it, it gave me many options when i try to save it back in DDS, what option should i use? Also wher in data editor you change texture for models?
@Flirer: Go
the software that I used was Photoshop CS3 with the DDS import/export plugin from Nvidia. The format that i saved the textures as was DXT3 ARGB 8 bbp | Explicit Alpha. to import your textures into a map or mod, create a set of folders on your desktop or work folder named Assets\Textures. Save your DDS texture in these folders ( to replace a particular models texture save it as {UnitName}_diffuse.dds ) when importing, make sure to select both folders aswell as the file. Save the map/mod so that it creates the archive and your done :)
Formally Kinkycactus