It's been awhile since I bothered to try and kitabash, let alone have the time to do so. This took about 2 hours, so don't kill me for any random mesh errors and/or texture fails that aren't marked. Also, I realize I fail at rendering.
If someone wants to volunteer to do texture work and/or fix my mesh fails, go ahead else I'll do it myself.
What did you use to create that? I think I asked you this question on the other forum but I forgot to go back and check to see if you answered. Sorry about that. :p If you already answered just say so and I'll go find the thread there.
Did they do it just last year? They made a night elf banshee portrait so I thought they were just goofing off making WoW terran units. Terratron was april fools joke? I thought it was a serious thing for lost viking. It's odd how jokes make their ways into games.
...I went with the Blood Elf Ghost first. I didn't like certain sections having the "cloth" stuff, just seemed off. As such, I tried a work around with some extra model pieces I didn't use to try and make it look nice.
You've got some pretty hardcore clipping going on there, bro. Imagine when it's animated, ho ho! Lots of fun to be had.
When you get it tweaked/animated a bit feel free to send me the PSD files for the skin... I want to try skinning something. It won't be a starcraft or warcraft themed skin, though, I'm going to try something a little different (For Armageddon Onslaught's concept if it ever gets off the ground).
Looks good but some of the armor still needs "lining" so to say. It transitions straight from armor texture to skin and looks really strange around the midriff.
It "clips" in the default pose only because that's the way I have the armor attached to the existing skeleton. It works fine ingame in the beta release with all the anims. As for the skin, just import the .dds in the beta and you're good to go.