Hey everyone, I'm a prop and environment artist, so natural the first things I want to know is how to get custom assets (anything from units, to buildings and doodads), and create custom texture sets for maps.
I know .m3 files are the only file type accepted and the only tool out there is to import it into 3ds max, personally I'd like someone to figure out how to get a .obj converter (does the .m3 include all the textures for that asset too?)
But has their been any success/info/tutorials about customizing textures and creating your own map tile set?
I've seen the coastal and the ice zerg mods/maps, but is there any info how that's done?
I figure I'll just pimp my site I need to get more content up (but that's why Im excited for this editor) hopefully some of the coders here will help get some cool tools and documentation for the technically challenged artists.
can you just throw in another dds file into the mix or do you have to replace an existing tile set? I can't find where the .dds files are stored.
That's a good question. I know that you can replace the .dds files. Both these maps were done prior to GE, so now it may be possible to just add our own.
Hey everyone, I'm a prop and environment artist, so natural the first things I want to know is how to get custom assets (anything from units, to buildings and doodads), and create custom texture sets for maps.
I know .m3 files are the only file type accepted and the only tool out there is to import it into 3ds max, personally I'd like someone to figure out how to get a .obj converter (does the .m3 include all the textures for that asset too?)
But has their been any success/info/tutorials about customizing textures and creating your own map tile set?
I've seen the coastal and the ice zerg mods/maps, but is there any info how that's done?
I figure I'll just pimp my site I need to get more content up (but that's why Im excited for this editor) hopefully some of the coders here will help get some cool tools and documentation for the technically challenged artists.
I believe all that goes into the tileset editing is changing the textures, which are .dds files. Those can be opened with Photoshop, GIMP, etc.
@zwd: Go
You could convert the .m3 into .3ds then export to .obj through 3ds max.
Still, there doesn't appear to be a converter to .m3 in any form.
can you just throw in another dds file into the mix or do you have to replace an existing tile set? I can't find where the .dds files are stored.
Truth, though NiNtoxicated is planning one.
That's a good question. I know that you can replace the .dds files. Both these maps were done prior to GE, so now it may be possible to just add our own.