How can you add a physics body to a model using Blender? I'm using println's m3 importer/exporter.
When I import and then export the Mar Sara Bridge, the mesh used as a physics mesh is preserved and units can still walk on the bridge.
But when I import the War3_CityLowWall model, add a plane or a flat cube, check the box to make that used as a physics mesh only, and then export it again, that mesh is not exported. Only the mesh it started with is exported, so it seems impossible to export a physics body in Blender.
You have to scroll down in the Scene menu (where all the m3 customization options are). There is one section called "Rigid bodies". Add one there in pose mode while editing the armature.
Then, select it in the menu where it just appeared, and scroll down to the "M3 physic shapes" section, where you can give a shape to it.
So do you make the bone into the shape that you want the physics object to be? I've never used Blender before I made my other thread about adding team colors to textures.
How can you add a physics body to a model using Blender? I'm using println's m3 importer/exporter.
When I import and then export the Mar Sara Bridge, the mesh used as a physics mesh is preserved and units can still walk on the bridge.
But when I import the War3_CityLowWall model, add a plane or a flat cube, check the box to make that used as a physics mesh only, and then export it again, that mesh is not exported. Only the mesh it started with is exported, so it seems impossible to export a physics body in Blender.
You have to scroll down in the Scene menu (where all the m3 customization options are). There is one section called "Rigid bodies". Add one there in pose mode while editing the armature.
Then, select it in the menu where it just appeared, and scroll down to the "M3 physic shapes" section, where you can give a shape to it.
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I did what you said, but nothing appears.
You can tell Blender was made by open source programmers with no input from designers...
This is frustrating. How difficult does something so simple have to be? How do you design a 3d editor that can't put a f*ing shape in?
My fault.
You have to make a bone before creating the rigid body, and write its name in the "bone" field
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Sorry, I'll try that.
So do you make the bone into the shape that you want the physics object to be? I've never used Blender before I made my other thread about adding team colors to textures.
Oh my god, it works! Thank you!
Sorry for getting frustrated about it.