So I really, REALLY need a Reaver model. I remembered that you can convert WC3 models and that there was someone who made a WC3 model of the Reaver. So I tried that. I had no success, I'm terrible with anything involving modelling. So can someone just do it for me?
Thank you. I'd like it to have movement anims, but I'm happy with whatever I can get. If I have any problems importing, I'll post here. Doubt I will though.
EDIT: Only problem I had was the scale of it. Had to set it to 0.01. It took up the entire map otherwise.
The animations wouldn't be so bad... if it actually turned the direction it was moving. It just kinda slides anywhere without facing in front. But maybe that's cuz I used the Immortal, as its feet don't turn. I'll try fixing that.
EDIT2: Okay, fixed the turning thing, but the Reaver isn't set up straight. It moves sideways. :\
All I'd really need it to do is some crawling. I think the original anim had the layers going in and out to move forward. idk how to really describe it.
One other thing, the team colors seem to be screwed up for some reason.
Ok I'm done. I've added stand and walk animation. It's rigged only with few bones so i had trouble making animation similar to Brood War, but it's looking quite good. I've scaled it to be a little bigger than tank so you shouldn't have to scale it.
Btw. What's your path for textures and model? I think it has changed since the release.
The model path, as with WC3 versions, doesn't matter. Though I have it in Assets/Textures, cuz I placed them in swapped folders. Though I fixed the texture one before testing, it is in that same folder.
I'll report the status of it when I have something to report. :P
EDIT: Okay, the model is facing the right direction, and the idle animation looks alright. The lack of player colors remains though. The movement animation seems to play once and doesn't repeat.
You're doing an excellent job. I'm so glad you replied. :D
EDIT2: Looking at the previewer, it looks like the idle animation, but moves forward a little. I think maybe you should make it move forward then backward, so it doesn't just snap back.
I will make a look at the animation tomorrow (it's midnight by local time). For now i don't know how the team color works but i can make some research.
I've seen this issue with move animation. It's moving foward and backward, but it's too small to be seen when unit is moving. I inteed to fix it too.
The problem might be that you're using an early version of the exporter. In one of the updates, it automatically adds an important sequence end event that is necessary for animations to loop properly. It sounds like you're using an old version that doesn't create the event and so the looping is bugged (i.e. animation plays once then the model freezes)
MSN is [email protected]
Skype is Artanis186, but I don't get on it.
No promises I'll be on, I'm only gauranteed to be on 2am-7am my time (US East), as my internet is really really bad. If I am on, I'm likely outta bandwidth, so there will be fair delays in when I receive and send messages.
The walking animation looks pretty weird going back and forth in the previewer, but I'm sure it'll look better in-game, as the thing isn't actually moving in the previewer. It looks promising.
EDIT: The walking animation indeed looks weird in-game. I suggest exaggerating the stretching a bit more and removing the bobbing back and forth.
EDIT2: Erm, actually... I just saved it, and the model shows up invalid (a cylinder). I tried putting the old one back and that one also shows up invalid. I have no idea what's going on. :\
EDIT3: Old model seems to work actually.
EDIT4: Okaaaay... new one's working too. Not sure what that whole episode was about. EDIT1 is still in effect.
We are currently working on a re-creation of the map TMA Legend from StarCraft Brood War. Things are going well we are able to find or re-create most of the old units with the editor. One thing is missing though: Although we already saw the Reaver on older screenshots from Blizzard, they didn't include the model. That's a huge setback for us since the Reaver was always a wonderful unit to micro with...well at least as long as you had a shuttle with it.
So here's the question: Would you allow us to adapt your Reaver model with the animation and use it for our map Team Micro Arena Legends? I don't know if the animations are enough to actually use it in game or only for a cinematic (hilarious one by the way, maybe you can even get some voice actors fot the sequel). Anyways it would definitly be like really valuable for us to get the good old caterpillar Reaver back for SC2.
So I really, REALLY need a Reaver model. I remembered that you can convert WC3 models and that there was someone who made a WC3 model of the Reaver. So I tried that. I had no success, I'm terrible with anything involving modelling. So can someone just do it for me?
http://www.hiveworkshop.com/forums/models-530/reaver-47335/
If I can't get a Reaver model, my map is just plain doomed.
Of course, if you do this for me, you'll be credited in the map.
Resolved:
Here you are. No anims sry but it's not even rigged.
Assets/Textures/reaver.dds
reaver.m3
You must save after importing and restart editor. You can scale the model in data editor.
@PvtChevron: Go
Thank you. I'd like it to have movement anims, but I'm happy with whatever I can get. If I have any problems importing, I'll post here. Doubt I will though.
EDIT: Only problem I had was the scale of it. Had to set it to 0.01. It took up the entire map otherwise.
The animations wouldn't be so bad... if it actually turned the direction it was moving. It just kinda slides anywhere without facing in front. But maybe that's cuz I used the Immortal, as its feet don't turn. I'll try fixing that.
EDIT2: Okay, fixed the turning thing, but the Reaver isn't set up straight. It moves sideways. :\
Okay I'll try to fix it. Looks like i need to rotate him to 90 angle. I can try rigging and adding some simple anims.
@PvtChevron: Go
That'd be awesome. Thanks for all the help.
All I'd really need it to do is some crawling. I think the original anim had the layers going in and out to move forward. idk how to really describe it.
One other thing, the team colors seem to be screwed up for some reason.
Ok I'm done. I've added stand and walk animation. It's rigged only with few bones so i had trouble making animation similar to Brood War, but it's looking quite good. I've scaled it to be a little bigger than tank so you shouldn't have to scale it.
Btw. What's your path for textures and model? I think it has changed since the release.
@PvtChevron: Go
The model path, as with WC3 versions, doesn't matter. Though I have it in Assets/Textures, cuz I placed them in swapped folders. Though I fixed the texture one before testing, it is in that same folder.
I'll report the status of it when I have something to report. :P
EDIT: Okay, the model is facing the right direction, and the idle animation looks alright. The lack of player colors remains though. The movement animation seems to play once and doesn't repeat.
You're doing an excellent job. I'm so glad you replied. :D
EDIT2: Looking at the previewer, it looks like the idle animation, but moves forward a little. I think maybe you should make it move forward then backward, so it doesn't just snap back.
I will make a look at the animation tomorrow (it's midnight by local time). For now i don't know how the team color works but i can make some research. I've seen this issue with move animation. It's moving foward and backward, but it's too small to be seen when unit is moving. I inteed to fix it too.
Alright. Thanks for your help. I'll be eagerly awaiting your response tomorrow. ^.^
I probably shouldn't get my hopes up for a portrait, right? :P
EDIT: Now I'm no artist, but I think this might get the point across. If possible, this is what I would like it to do for a movement anim:
Kinda fold into and out of itself.
I updated crawl animation but it's looping only in previewer and I don't know why.
Can you give me your MSN/Skype or something?
@PvtChevron: Go
The problem might be that you're using an early version of the exporter. In one of the updates, it automatically adds an important sequence end event that is necessary for animations to loop properly. It sounds like you're using an old version that doesn't create the event and so the looping is bugged (i.e. animation plays once then the model freezes)
@PvtChevron: Go
MSN is [email protected]
Skype is Artanis186, but I don't get on it.
No promises I'll be on, I'm only gauranteed to be on 2am-7am my time (US East), as my internet is really really bad. If I am on, I'm likely outta bandwidth, so there will be fair delays in when I receive and send messages.
The walking animation looks pretty weird going back and forth in the previewer, but I'm sure it'll look better in-game, as the thing isn't actually moving in the previewer. It looks promising.
EDIT: The walking animation indeed looks weird in-game. I suggest exaggerating the stretching a bit more and removing the bobbing back and forth.
EDIT2: Erm, actually... I just saved it, and the model shows up invalid (a cylinder). I tried putting the old one back and that one also shows up invalid. I have no idea what's going on. :\EDIT3: Old model seems to work actually.
EDIT4: Okaaaay... new one's working too. Not sure what that whole episode was about. EDIT1 is still in effect.
Hey,
We are currently working on a re-creation of the map TMA Legend from StarCraft Brood War. Things are going well we are able to find or re-create most of the old units with the editor. One thing is missing though: Although we already saw the Reaver on older screenshots from Blizzard, they didn't include the model. That's a huge setback for us since the Reaver was always a wonderful unit to micro with...well at least as long as you had a shuttle with it.
So here's the question: Would you allow us to adapt your Reaver model with the animation and use it for our map Team Micro Arena Legends? I don't know if the animations are enough to actually use it in game or only for a cinematic (hilarious one by the way, maybe you can even get some voice actors fot the sequel). Anyways it would definitly be like really valuable for us to get the good old caterpillar Reaver back for SC2.
Shure. There is no problem. That's even not my model, I rigged and animated it only, but the creator made it public property.
@PvtChevron: Go
post the model on forums when youre done :)
LATEST VERSION
Assets/Textures/reaver.dds
reaver.m3
You must save after importing and restart editor. You can scale the model in data editor.
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