Sorry for the triple post, but I just want to give anyone following this an update:
Since before christmas I've had some kind of cold/bug hanging around making me feel like crap, and as such I've not felt much up to doing any work on my models, apart from a few quickies like hacking up the crane doodad up there.
So what I'm saying is, barring having a good day work on my models is delayed indefinately. Sorry for those waiting for the Adept or other models, hopefully I'll be able to get them done eventually.
I'm also really sorry to you SoulFilcher for keeping you waiting with the Sloth (kinda ironic....) anyhoo if you'd like me to send over what I've done so far in M3 format (or Blender format if I can find a convertor) just say.
Again, sorry. Hopefully I'll be able to get back to this soon!
So, I've just finished Heart of the Swarm and hopefully will be getting back in the saddle for modelling soon(ish). I want to share another 'quicky' I made (compared to things like the Adept which needs additional animation work still) on the 9th (which was actually my birthday heh). I was suddenly gripped with the desire to make a Protoss Shuttle out of the Scout! To be clear this is not meant to be a recreation of the SC1 Shuttle, the idea was to make a SC2 styled take on the Shuttle. All that's left before I submit it is to add some glowiness into some of the lines on it. Either the swipe lines like some Protoss units have - but which are much more complicated to do - or team colour emissive textures. I'm inclined towards the latter at the moment.
Glad to hear you're still working on your models. I like that shuttle and agree that the lines probably shouldn't be TC. Idk if you ever take concept art ideas but I made something cool a while back with some photo editing and I think it would be easy to recreate and would look bad ass. Just throwing something out there.
Hey I remember that! And hmmm, that'd be trickier due to the Zealot animations... 'course another way to do it would be to take the Immortal model and the Zealot one, hack off the un-wanted parts and set up custom attachment points (possibly tied to the turret bone) then attach the Zealot torso to the Immortal legs in the Data Editor. That way you also have some more control of when to play certain animations...
I must admit that is a tempting idea to try, but I think I should work a bit on my backlog before taking on any suggestion/request models I'm afraid. Soulfilcher is still waiting on that Sloth I volunteered to make... of course now HotS comes along with a Bulldozer model x)
Sloth aside I'll probably be working on finishing the Buzzard (the Merc Vulture) next (barring any sudden bursts of inspiration of course). I'd love to get the Adept done but that's anim work. Though I must admit I am very tempted to release one with just the ranged animations and projectile (though, one of the existing Zeratul/Preserver attack anims kind of works for melee - he whacks them with the shield)
Ahaha I see what you did there. Ok I might actually be able to hack off the pieces myself... Hopefully adding attachments is easier then I think. But yea if you ever have free time I'd love to see that come to life.
The easiest way to add an attachment is to copy an existing attachment point and position as you want :)
Good news, I've realised the Zealot/Immortal should be fairly quick to make so I'm firing up the cutting laser now ;)
Edit 2: Well that makes things easier... the Immortal already has an attachment point for the turret bone.
Edit 3: I'm afraid on further inspectation it looks like making that unit would be a more complex undertaking than I first thought due to a number of clipping issues caused by the Zealot's animations which would require a bunch of animation edits. Sorry :-/
Good news, I've submitted the Protoss Shuttle as is and it's just awaiting approval! I've decided not to add glow lines where the Scout's 'swipe' effect was as I feel it looks fine as it is. If I change my mind I may update it down the line. Enjoy!