So... getting back on track, I've got some kind of throat infection or something at the moment so am feeling pretty rundown. Because of this I've not been able to make any progress on the Adept as at this stage I need to make the melee animations which is time consuming and somewhat complicated...
However I'm currently doing some work on the Marine Engineer and done a little bit on the Sloth for Soul Filcher. Hopefully I'll have some pics for you all soon!
Here's some new piccies. Adept is still stalled due to the animation nature of what I need to do on it.
This doesn't mean I've not been doing any model stuff.
As some people who know me know, I often work best flitting from one thing to another rather than just working on one thing endlessly so I don't burn out. To that end as well as working on the Marine Engineer some more (I'll find some screenies) I've also been working on one or two other models....
First one attached is a workin progress shot of my take on a Mercenary Vulture (currently dubbed the Braxis Buzzards, a biker gang :D). The rider has pimped his ride up with not one but TWO extra engines for turbo speed. In addition he has a Hydralisk skull chained to the front of his bike! (Chains to be added in the texture phase)
I'm also working on making the rider more like the SC1 portrait complete with what will be tinted shades (possibly team coloured) and a bandana (not on the model yet)
No texture work has been done yet bar recolouring the Hydralisk head to look more boney but I hope to give the bike a bitching paint job, possibly including some flames :D I'll be googling biker gangs ;)
I also intend to make a portrait to go with it, which I imagine could be useful for those making SC1 mods :)
This one will be released publically when done!
The second and third pictures are updates for the Sloth, a Kel-Morian earthmover vehicle I am working on inspired by SoulFilcher's Heaven's Devils Takedown map. This is of the civilian version, I will also be making the retrofitted combat version which the Kel-Morians used as a Tank analogue during the Guild Wars.
Last but not least are some updated pics of the Marine Corps Engineer (MEC as I call him). As you can see I swapped the shoulder his robot arm is mounted on as it was too crowded on his left arm with the fusion welder on his wrist. I've also made him a backpack from an SCV which both distinguishes him further from the Marine and Medic, as well as tying in thematically to his role as an Engineer. Finally I've edited the skin to make his yellow closer to that of the construction vehicles - though I need to tweak the textures some more to unify the colours of his robot arm with the rest of his armour.
Well that's it from me. Just wanted to show I'm not dead! :D
Ok well here's an update on the Merc Vulture. As was pointed out to me on the old version the extra boosters would snap off so I made their connections more substantial. Also some quick texture modifications with adjustment layers, including blue glows for the engines!
Very impressive man I'm glad to see you're still going at it. One suggestion I'm going to make is add some kind of mask or maybe goggles to his head so he is different from the original. I think I'm going to do a ghost on a vulture now :)
Well as I say I'm going to give him a bandana as well, and I forget if I said this already here but I intend to make his shades team coloured (he actually has them in those screenies, just at the moment they're just using a bit of the normal Vulture texture).I also intend to completely reskin the rider's body, possibly with a biker jacket. Don't worry, I've not forgotten the rider ;)
And hmm, a Ghost on a Vulture, I look forward to seeing it :D
So this throat infection is persisting so when I've been doing models I've not felt up to tackling the Adept's melee animations yet, sorry.
On the plus side smaller projects are a-o-k! For one I've developed my Juggernaught a bit further as I want to make it more unique from the Firebat and Marauder. To that end I've replaced his pauldrons and intend to edit his backpack and helmet as well as probably some texture tweakage.
Fans of the current Juggernaught 'Gunbat' fear not, that version will remain uploaded. In the backstory I'm coming up for this suit let's just say that was the Prototype. In fact I've worked the Gunbat name in as being what the early test pilots nicknamed it due to it being little more than a Firebat suit with autocannons instead of flame throwers :D
Aside from that and in regards to the Adept: As the Melee animations are taking some time, would people like me to release a usable version with just the ranged animations for now? If there's enough demand I will see what I can do.
I hear that man, I had a ton of wiring to do in the offices in the building I work in and I was up in the ceiling all day without a respirator breathing in toxic dust. So my throat is pretty much killing me too. :)
Not sure about whether or not you should release it early. I think for the most part people don't like when I update units all the time and they have to keep re-downloading. But I also see that the assets page has been pretty stagnant lately :/
Just gotta say too I'm really liking how creative you're getting with this.
Unlikely, that rumour was started by a drug crazed hippie who happened to read about a mayan calendar that was incomplete. There is actually a complete one nearby and the 21st is just the end of the mayan millenium (equivalently). Ok they threw in the rebirth of their one god before the cycle starts over.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
@Kanitala: Go
Oh you party monster you :)
Wazzup!? Seriously, what's going on? And Oh My God Leruster, you have shade face now!
@SGTMeowmers9: Go
Recovering from all the 'partying' :P sorry for the extended hiatus.
@SGTMeowmers9: Go
That's what M3 plugin development does to you ;)
JEPPIE-KAY-JEEEJ a new modeler
now we got 4 moderers isn't (soul ghostnova forsworne and you)
@rikky333: Go Meeeee? Lol there's Exterminatus, Triceron and other "real" modelers out there, I can only tweak models ;-)
@ soul i feel now so ashame what i go say now but .... i never have see a model of them :(
@SoulFilcher: Go
Well tweaking is also modeling (if you're remodeling). Why not try doing something new then? :)
So... getting back on track, I've got some kind of throat infection or something at the moment so am feeling pretty rundown. Because of this I've not been able to make any progress on the Adept as at this stage I need to make the melee animations which is time consuming and somewhat complicated... However I'm currently doing some work on the Marine Engineer and done a little bit on the Sloth for Soul Filcher. Hopefully I'll have some pics for you all soon!
Here's some new piccies. Adept is still stalled due to the animation nature of what I need to do on it. This doesn't mean I've not been doing any model stuff. As some people who know me know, I often work best flitting from one thing to another rather than just working on one thing endlessly so I don't burn out. To that end as well as working on the Marine Engineer some more (I'll find some screenies) I've also been working on one or two other models....
First one attached is a workin progress shot of my take on a Mercenary Vulture (currently dubbed the Braxis Buzzards, a biker gang :D). The rider has pimped his ride up with not one but TWO extra engines for turbo speed. In addition he has a Hydralisk skull chained to the front of his bike! (Chains to be added in the texture phase) I'm also working on making the rider more like the SC1 portrait complete with what will be tinted shades (possibly team coloured) and a bandana (not on the model yet) No texture work has been done yet bar recolouring the Hydralisk head to look more boney but I hope to give the bike a bitching paint job, possibly including some flames :D I'll be googling biker gangs ;) I also intend to make a portrait to go with it, which I imagine could be useful for those making SC1 mods :) This one will be released publically when done!
The second and third pictures are updates for the Sloth, a Kel-Morian earthmover vehicle I am working on inspired by SoulFilcher's Heaven's Devils Takedown map. This is of the civilian version, I will also be making the retrofitted combat version which the Kel-Morians used as a Tank analogue during the Guild Wars.
Last but not least are some updated pics of the Marine Corps Engineer (MEC as I call him). As you can see I swapped the shoulder his robot arm is mounted on as it was too crowded on his left arm with the fusion welder on his wrist. I've also made him a backpack from an SCV which both distinguishes him further from the Marine and Medic, as well as tying in thematically to his role as an Engineer. Finally I've edited the skin to make his yellow closer to that of the construction vehicles - though I need to tweak the textures some more to unify the colours of his robot arm with the rest of his armour.
Well that's it from me. Just wanted to show I'm not dead! :D
Ok well here's an update on the Merc Vulture. As was pointed out to me on the old version the extra boosters would snap off so I made their connections more substantial. Also some quick texture modifications with adjustment layers, including blue glows for the engines!
Nice :)
Very impressive man I'm glad to see you're still going at it. One suggestion I'm going to make is add some kind of mask or maybe goggles to his head so he is different from the original. I think I'm going to do a ghost on a vulture now :)
or a team color mohawk! That'd be wicked :D
Firstly, thanks everyone \o/
@GhostNova91: Go
Well as I say I'm going to give him a bandana as well, and I forget if I said this already here but I intend to make his shades team coloured (he actually has them in those screenies, just at the moment they're just using a bit of the normal Vulture texture).I also intend to completely reskin the rider's body, possibly with a biker jacket. Don't worry, I've not forgotten the rider ;)
And hmm, a Ghost on a Vulture, I look forward to seeing it :D
@Triceron: Go
Haha, so very tempting! :D
So this throat infection is persisting so when I've been doing models I've not felt up to tackling the Adept's melee animations yet, sorry.
On the plus side smaller projects are a-o-k! For one I've developed my Juggernaught a bit further as I want to make it more unique from the Firebat and Marauder. To that end I've replaced his pauldrons and intend to edit his backpack and helmet as well as probably some texture tweakage. Fans of the current Juggernaught 'Gunbat' fear not, that version will remain uploaded. In the backstory I'm coming up for this suit let's just say that was the Prototype. In fact I've worked the Gunbat name in as being what the early test pilots nicknamed it due to it being little more than a Firebat suit with autocannons instead of flame throwers :D
Aside from that and in regards to the Adept: As the Melee animations are taking some time, would people like me to release a usable version with just the ranged animations for now? If there's enough demand I will see what I can do.
Kani, out!
@Kanitala: Go
I hear that man, I had a ton of wiring to do in the offices in the building I work in and I was up in the ceiling all day without a respirator breathing in toxic dust. So my throat is pretty much killing me too. :)
Not sure about whether or not you should release it early. I think for the most part people don't like when I update units all the time and they have to keep re-downloading. But I also see that the assets page has been pretty stagnant lately :/
Just gotta say too I'm really liking how creative you're getting with this.
@GhostNova91: Go
Thanks for the input and the compliment :D
I'm inclined to wait till the Adept is done too, just curious...
Ok just a note that all model making is on hold until New Year's at the earliest. See you in 2013 (Assuming the world doesn't end ;))
@Kanitala: Go
Unlikely, that rumour was started by a drug crazed hippie who happened to read about a mayan calendar that was incomplete. There is actually a complete one nearby and the 21st is just the end of the mayan millenium (equivalently). Ok they threw in the rebirth of their one god before the cycle starts over.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg