Update on the Adept! As you can see his gems and eyes are now also team coloured. I still need to do some tweaking of the weapon's specular channel as it's a bit too shiny compared to the armour.
Edit: Helps to actually attach the picture.
Yes it does, though I'm going to need to tweak several to fix clipping issues and intend to include melee animations (though, possibly not in the initial release)
I actually mirrored the model, meaning the shield is on the arm swung in the attack animations (Attack01 is especially well suited for a throw animation).
I also intend to leave in animations which don't specifically fit with the role of the unit (such as the Stand Work animations) in case people want to use them as spell animations (for example). Though, depending on how filesize is effected I may include a version with trimmed down animations as well. We'll see :)
I think I personally would prefer if the center of the shield was in that gold/brass look like the armor instead of team colored. But that is just a minor thing.
Update on the Adept! As you can see his gems and eyes are now also team coloured. I still need to do some tweaking of the weapon's specular channel as it's a bit too shiny compared to the armour.
Edit: Helps to actually attach the picture.
Just wanted to let you all know I'm not dead, and hopefully I'll have something new to show soon. I've been a bit ill recently so haven't been able to do a great deal but I'm currently in the animation stages for both the Marine Engineer and the Adept. For the engi the animating is mostly tweaking for the lack of a shield and animating the crane/fusion welder on his shoulder, the Adept is a bit trickier as I'm giving him melee animations (like how the Hydralisk and Roach are ranged with melee if the enemy is too close.
The spear and shield is awesome but it isn't protoss like since they have plasma shielding... However it would look sweet ad a guantlet that fires a boomeranging laser disc weapon... God job...
I'm sticking to the Blizzard concept. I don't see the shield so much for protection as an offensive weapon :) And it does indeed launch a plasma disc - he throws shield itself, after it hits it teleports back to his arm/a new one warps in (Or something)
The spear is only really for the event that enemies get too close.
As for the Juggernaught, could do. Been meaning to give it a proper texture at some point. At the moment it's just a recoloured Firebat texture :) any suggestions for Team colour placement?
My idea was that there would be TC on that 'inner' patch of shoulder armor (the patch surrounded by a groove). Then TC on top of the head or the stripe in the middle of the sharky fin thing.
I haven't forgotten, I just haven't done anything on any models recently.. got two family birthdays coming up soon too. Hopefully I'll get back to the models soon :)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
@JacktheArcher: Go
Don't worry, the plan is to make a shield projectile and to make the shield vanish from his arm and reappear.... somehow
@Kanitala: Go
Awesome I can't wait to see this guy he looks awesome.
@JacktheArcher: Go
Update on the Adept! As you can see his gems and eyes are now also team coloured. I still need to do some tweaking of the weapon's specular channel as it's a bit too shiny compared to the armour.
Edit: Helps to actually attach the picture.
EPIC EPIC EPIC!!1! I knew there was a reason I used my TARDIS to save StarCraft2!
Does the Adept still have Preserver animations?
@Kanitala: Go
Impressive he looks great and is definetly a cool unit.
Thanks both of you ^^
@SGTMeowmers9: Go
Yes it does, though I'm going to need to tweak several to fix clipping issues and intend to include melee animations (though, possibly not in the initial release)
I actually mirrored the model, meaning the shield is on the arm swung in the attack animations (Attack01 is especially well suited for a throw animation).
I also intend to leave in animations which don't specifically fit with the role of the unit (such as the Stand Work animations) in case people want to use them as spell animations (for example). Though, depending on how filesize is effected I may include a version with trimmed down animations as well. We'll see :)
Edit: 101 posts!
Very cool Adepts! Hope to see it with new attack animations once you're done :D
Looks absolutely great! :)
I think I personally would prefer if the center of the shield was in that gold/brass look like the armor instead of team colored. But that is just a minor thing.
Wow Really great work, I love the adept.
@Triceron: Go
Wow, another modelling legend posting in my thread. If I'm not careful I'll let it go to my head :3 thank you!
@Taintedwisp: Go
Thanks!
@Bommes: Go
Thanks!
@Kanitala: Go
Just wanted to let you all know I'm not dead, and hopefully I'll have something new to show soon. I've been a bit ill recently so haven't been able to do a great deal but I'm currently in the animation stages for both the Marine Engineer and the Adept. For the engi the animating is mostly tweaking for the lack of a shield and animating the crane/fusion welder on his shoulder, the Adept is a bit trickier as I'm giving him melee animations (like how the Hydralisk and Roach are ranged with melee if the enemy is too close.
Thanks for the support
That Adebt is sooooooooo awesome!
@Kanitala: Go
Good to hear... If you ever need ideas I got a few i think you could easily make and in my head they seem pretty awesome.
How's it coming? Can't wait for the Adept to come out!
By the way, could you give the Juggernaut a little more Team Color?
The spear and shield is awesome but it isn't protoss like since they have plasma shielding... However it would look sweet ad a guantlet that fires a boomeranging laser disc weapon... God job...
@michaelknives: Go
I'm sticking to the Blizzard concept. I don't see the shield so much for protection as an offensive weapon :) And it does indeed launch a plasma disc - he throws shield itself, after it hits it teleports back to his arm/a new one warps in (Or something)
The spear is only really for the event that enemies get too close.
@SGTMeowmers9: Go
Somewhat delayed due to real life and Pandaren :D
As for the Juggernaught, could do. Been meaning to give it a proper texture at some point. At the moment it's just a recoloured Firebat texture :) any suggestions for Team colour placement?
@Kanitala: Go How's that Sloth going? You have some awesome models to work on but dont forget that Sloth ;-)
Why can't I attach a picture!? Never mind.
My idea was that there would be TC on that 'inner' patch of shoulder armor (the patch surrounded by a groove). Then TC on top of the head or the stripe in the middle of the sharky fin thing.
@SGTMeowmers9: Go
To attach a picture you have on your computer you have to post the message go up to the right corner of your post and hit the little paper clip.
@SoulFilcher: Go
I haven't forgotten, I just haven't done anything on any models recently.. got two family birthdays coming up soon too. Hopefully I'll get back to the models soon :)