Hello everyone, it's been a year since i started using the wonderful 3ds max and about 7 months since i started character modeling and was very happy when i found out that in SC2 it was possible to import custom made models with no problem, then countless of... (...story goes on for another 3 hours) so the 3 of us couldn't be happy together. Here's a couple of my newbie models which i hope to improve soon™, some of you may have seen them already, some may not, either way:
Playable Character - FOXTROT 01.
NPC - E.S. Trooper.
NPC - Captain Gunter: Same gear as the Trooper with different texture on the chest and wearing a Recon Mask.
All models are around 1400 Polygons each. There's a model for both genders, but the armor looks basically the same, smaller for women (sorry, no sci-fi bikinis). I don't draw Concept Art unless i'm working with more people or if i need opinions, all i need is in my head...or most of it. Anyway, that's it! :)
Looks like You need more concept art. The models are greedy spoken awesome but they are too slim. In real world members of special teams are loaded with a lot of ammo etc. and as a airsoft player i can say that having a lot of gear is cool.
Hi! I'm very interested in your WoW model converter. I look forward to trying it out when it comes. My future projects depend heavily on such a converter.
I have a question for thee - does it support Lick King format models? The formats changed throughout the versions and the only tool that converts WoW to wc3 format was abandoned by its creator some time ago, and thus does not support Lick King m2s.