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@TaylorMouse: Go
JackTheArcher is on the team for Sin City, so the gun/cop is already for him as well.
That pistol looks really noisy for something that's probably only going to represented ingame by a couple pixels. just my 2 cents though.
You are probably right, I just need to practice my normal mapping skills, so it is done purely for practice, and I think it came out quit nice imo.
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
I agree, quite nice indeed
Btw: is there a Forum entry or site on the Sin City stuff, does my character (the cop) have to be dark like the Sin City movie?
Think under general chat it was once raised.
You could always make him monkey island funny or a sarcastic parody.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
He doesn't have to be dark, it's called sin city cause everyone but the AIs are villains
Hi guys, I'm on holiday for the moment, I'll be back around the 3rd of September, as of then I'll continue the cop model.
See you then
Hi guys, first look on the cop I'm making :
check it out on my blog: Taylor Mouses Game Dev Blog
also other stuff to find there... :p
Can you do the SC1 Command center or the SC1 Science vessel? You said you want a achive model, well, maybe this 2 arewhat you seek :)
Looks good! Nice to see the progress on it.... I like that you made the logos easily changeable
Zarxiel, why would you want another command center, is the SC2 one not good enough?
Because the SC1 one is different and in SC2 are present a doodad of a wrecked CC like SC1 one and different from the SC2 one, for this I and my team want a new model, you can find in the editor this doodad if you don't belive me
How are the Animations coming along? I can't wait to see the cop in action....
Pretty nice ( I mean the animations) still need to do the Death, Unload and Unload end, then it is finished and I can start with testing it in game :)
Sounds good.... I'm looking forward to seeing it in game.
I can't remember... did I ever mention the Cops will have three "weapons" Handcuffs (melee) Taser (Short Range) and then Gun (Long Range)
Heu, now :/ Handcuffs? as a melee weapon ??
About the SC1 Comand Center, is possible?
Yes they arrest you if they can get right next to you. Not sure how we are going to do that yet though just wanted to let you know in case I forgot
@SyCoAttack: Go
We really only need something simple for handcuffs, and taser wise you could probably just use the gun animation.
@TaylorMouse: Go
JackTheArcher is on the team for Sin City, so the gun/cop is already for him as well.
That pistol looks really noisy for something that's probably only going to represented ingame by a couple pixels. just my 2 cents though.
You are probably right, I just need to practice my normal mapping skills, so it is done purely for practice, and I think it came out quit nice imo.
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
I agree, quite nice indeed
Btw: is there a Forum entry or site on the Sin City stuff, does my character (the cop) have to be dark like the Sin City movie?
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
Think under general chat it was once raised.
You could always make him monkey island funny or a sarcastic parody.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
He doesn't have to be dark, it's called sin city cause everyone but the AIs are villains
Hi guys, I'm on holiday for the moment, I'll be back around the 3rd of September, as of then I'll continue the cop model.
See you then
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Hi guys, first look on the cop I'm making :
check it out on my blog: Taylor Mouses Game Dev Blog
also other stuff to find there... :p
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Can you do the SC1 Command center or the SC1 Science vessel? You said you want a achive model, well, maybe this 2 arewhat you seek :)
Looks good! Nice to see the progress on it.... I like that you made the logos easily changeable
Zarxiel, why would you want another command center, is the SC2 one not good enough?
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Because the SC1 one is different and in SC2 are present a doodad of a wrecked CC like SC1 one and different from the SC2 one, for this I and my team want a new model, you can find in the editor this doodad if you don't belive me
How are the Animations coming along? I can't wait to see the cop in action....
Pretty nice ( I mean the animations) still need to do the Death, Unload and Unload end, then it is finished and I can start with testing it in game :)
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Sounds good.... I'm looking forward to seeing it in game.
I can't remember... did I ever mention the Cops will have three "weapons" Handcuffs (melee) Taser (Short Range) and then Gun (Long Range)
Heu, now :/ Handcuffs? as a melee weapon ??
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
About the SC1 Comand Center, is possible?
Yes they arrest you if they can get right next to you. Not sure how we are going to do that yet though just wanted to let you know in case I forgot
@SyCoAttack: Go
We really only need something simple for handcuffs, and taser wise you could probably just use the gun animation.