hmm... Veratai has a point, the original proudmoore was more.....clothy
its as though somthing happened when you started putting lines in the team color -- its almost as though he'd look more classic or more wc3 if you removed those lines in his team color skirt texture. or -- if not remove them -- fade them a bit -- to be more like cloth and less like terran metal.
just marvelous sholder pads though. and his face hat and chest look great.
Thanks for the feedback, I wasn't rly sure on the lines either, they looked like leather stiched together in the sculpt to me tbh. I wasnt ment to be "metaly" :)
On a side note, I am liking the new Agents of Mayhem, espicially oni, so I decided to make one for SC2, not from scratch this time, but from a composition of existing models.
Hey TaylorMouse I can confirm also that your m3 import script V3.2 is still working although It seems I have an other version of your "AnimProps" script. I don't have all those options you showed on the picture. Is this because i don't use SC2 art tools or do I have an older version? If so... could you please share the version you are using?
and finally in game team colored
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Man, those are awesome looking models.
If only I got like half your talent, so much models idea in my head but no experience in using 3d program.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
well that's kinda everything but proudmoore Ouo its still a heck of a model tho
Adun Toridas :)
hmm... Veratai has a point, the original proudmoore was more.....clothy
its as though somthing happened when you started putting lines in the team color -- its almost as though he'd look more classic or more wc3 if you removed those lines in his team color skirt texture. or -- if not remove them -- fade them a bit -- to be more like cloth and less like terran metal.
just marvelous sholder pads though. and his face hat and chest look great.
Thanks for the feedback, I wasn't rly sure on the lines either, they looked like leather stiched together in the sculpt to me tbh. I wasnt ment to be "metaly" :)
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
On a side note, I am liking the new Agents of Mayhem, espicially oni, so I decided to make one for SC2, not from scratch this time, but from a composition of existing models.
Here is what I came up with. 2 hours work
Hope you like him :D
T.
My Starcraft II Tutorials Youtube Channel
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You can now download him here = https://www.sc2mapster.com/projects/taylor-mouses-stuff/files/2480368
Some alternate possiblities
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
that thing looks crazy Ouo
Adun Toridas :)
With Admiral Proudmore, how about some pics of his saber/cutlass? I see it being held away from the point of view in the far right of the pic.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
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here you go
THis is more likely to be the angle / distance, I think it is working out pretty well, I also changed the "metal feeling on the jacket"
My Starcraft II Tutorials Youtube Channel
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Looks good. A fitting tribute to quite a character in WC3.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to DrSuperEvil:
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you did good, the skirt looks like fabric now.
its much more classic admiral proudmoore looking now. good job!
excellent 'u'
Adun Toridas :)
Thnx guys!
My Starcraft II Tutorials Youtube Channel
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In reply to k3llym0:
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Sometimes ppl ask me what is the problem with my m3 import script, than I test it, without changing anything... and woop it still works.
Latest addition, Ana from HotS -> passed!
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Hey TaylorMouse I can confirm also that your m3 import script V3.2 is still working although It seems I have an other version of your "AnimProps" script. I don't have all those options you showed on the picture. Is this because i don't use SC2 art tools or do I have an older version? If so... could you please share the version you are using?
Thanks,
The one in the picture is the one from the art tools
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here