So I found out that there is a 8 bit shift in the version between MD20 and MD21 ... but I need to implement that EVERYWHERE... this could take a while...
Hi TaylorMouse, please take your time, I don't use this tools quite often. Please focus on your own plans if it needs too much of your time. And bring us cool model works.
@DrSuperEvil yea it is, its just a re-wrap of the chieftain really. but to me as a child I thought it was a pretty amazing project on my part.
I had almost completely forgotten about it. I just figured it really resembled taylormouse's model.
I really like how hes doing warcraft themed stuff. I just wish some one would make/fix an HD hydra model for sc2. because the one in the sc2 editor is so god dam awful looking. with holes in its neck, glitchy team color, broken animations, mesh un attached from neck bones and shit, and no attachment points either. a world of warcraft hydra would suffice, even though I hate them.
its making my map ''Mur'loc Island Survival 2'' very hard to finish properly. im literally willing to pay someone to convert my own models from warcraft. though few do it.
any ways, you're very creative taylormouse, keep up the art! I enjoy looking at it, even if they look like 2012 throwbacks to me. =D (just kidding)
on another matter... people have been asking me to update my m2 import script... little note on that. I don't have a m2 import script, it is this guy Nintoxicated ( or somthing) who wrote it a long time ago.
On that matter, it no longer imports models from Legion ... that be the original one I mean.
So I finally decided to debug it and check what was wrong, after a weekend of almost rewriting the whole import model, I found the issues.
1 is that the format MD21 has an addition 8 bytes to read when reading offsets. and 2 the reference to the textures and texturelookup are no longer valid
So after fixing this, it can import m2 models again, well that is the one model I tried, so I need to do some additional import tests. And maybe figure out a way to re-implement the textures stuff.
Guys, good news, here is the script, it has been adapted to support all the m2 creatures and models
NOTE: it does not import character models like bloodelf, orc, ... etc, don't know why, not finding the issue either, not sure it ever imported them anyways...
So I found out that there is a 8 bit shift in the version between MD20 and MD21 ... but I need to implement that EVERYWHERE... this could take a while...
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
In reply to TaylorMouse:
:D
Thnx man, will do!
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
:3 that spirit walker is very cool
Adun Toridas :)
took me a while to find it. ha. here it is. this is what I made in 2012.
2012 yikes
https://www.hiveworkshop.com/threads/taruenspiritchieftanv-225.223993/
you're spirit walker reminded me of this. hilarious. you have no idea how much time i spent laughing after seeing ur spirit walker.
literally a half hour.
That a WC3 model?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil
yea it is, its just a re-wrap of the chieftain really. but to me as a child I thought it was a pretty amazing project on my part.
I had almost completely forgotten about it. I just figured it really resembled taylormouse's model.
I really like how hes doing warcraft themed stuff. I just wish some one would make/fix an HD hydra model for sc2. because the one in the sc2 editor is so god dam awful looking. with holes in its neck, glitchy team color, broken animations, mesh un attached from neck bones and shit, and no attachment points either. a world of warcraft hydra would suffice, even though I hate them.
its making my map ''Mur'loc Island Survival 2'' very hard to finish properly. im literally willing to pay someone to convert my own models from warcraft. though few do it.
any ways, you're very creative taylormouse, keep up the art! I enjoy looking at it, even if they look like 2012 throwbacks to me. =D (just kidding)
I just wish you could do wc3 arachnathid model rework after that tauren ( in wow style like WAA )
@yourarthas, which one you had in mind :D
btw, I'm currently working on Admiral Proudmoore
2400 polys
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Boots and shoulder decoration are sculped
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Here is what I did for his shoulder armor
this is the original Proudmoore sigil made back in 95
this is my remake:
And this is the tiff image used to sculpt the shoulder pads
and this is the result, after backing out the textures and applying some color magic:
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
In reply to TaylorMouse:
Adun Toridas :)
You mean make your own texture for a custom dark templar model ?
That is of course possible. 2 ways
1. Handpainting the texture, useally ppl do this by using a polypaint program like 3D Coat
2. Sculpting, baking and coloring using Mudbox or zBrush
Time to complete, a days /weeks depending how good you are with the programs
I use Mudbox to sculpt, xNormal to bake and Photoshop to apply the colors and details.
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
In reply to TaylorMouse:
Adun Toridas :)
OH....
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
on another matter... people have been asking me to update my m2 import script... little note on that. I don't have a m2 import script, it is this guy Nintoxicated ( or somthing) who wrote it a long time ago.
On that matter, it no longer imports models from Legion ... that be the original one I mean.
So I finally decided to debug it and check what was wrong, after a weekend of almost rewriting the whole import model, I found the issues.
1 is that the format MD21 has an addition 8 bytes to read when reading offsets. and 2 the reference to the textures and texturelookup are no longer valid
So after fixing this, it can import m2 models again, well that is the one model I tried, so I need to do some additional import tests. And maybe figure out a way to re-implement the textures stuff.
So I'll keep you guys posted once it is ready
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
well that's interesting..
Adun Toridas :)
Guys, good news, here is the script, it has been adapted to support all the m2 creatures and models
NOTE: it does not import character models like bloodelf, orc, ... etc, don't know why, not finding the issue either, not sure it ever imported them anyways...
Download from my assets: https://www.sc2mapster.com/projects/taylor-mouses-stuff/files/2478905
(probably need to wait for it to be approved tho)
Enjoy
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
and here baked and applied textures
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here