Hey, just to be on the "clear" side, the m2 import script is not mine. I altered it the last time so it would work with Warlords Of Draenor, but I haven't checked out the new Legion models.
They probably added some stuff, so there is a mis-read byte or something...
Thanks!
Now for the portrait, I don't have it, sorry, you will need to do that yourself I guess, it does not exist out of the box
T
My Starcraft II Tutorials Youtube Channel
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My assets here
Ok I finally finished the first release of a working Overwatch Model Importer!!
Find it all here:
Hope you like it!!
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
And here it is to use in Starcraft II, download from my assets!
https://www.sc2mapster.com/projects/sc1-raynor-vulture/files
Enjoy
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Btw: here is an update on the Overwatch Import Tools
Overwatch Import Tools
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
New release can be found here on my assets!
Overwatch Import Tools v1.3
Support for importing raw .00C Overwatch models
Support for single and multiple .006 Overwatch Animation files
Support for multi uv mapping
Added a Animation Properties window for easy selecting animations
Tutorial for the use of the tool can be found here:
Extracting overwatch files guide can be found here: owdev.wiki
Download tool from my assets: Overwatch Import Tools for 3D Studio Max
Enjoy !
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
COOOOOL work! Taylormouse you are genius!
Well thanks, looks like at least one guy looks at this forums :)
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
hah, almost everyone has moved over to the discord. But yeah, I wish I was better a modelling, or that the overwatch models werent so stylized :(
I think there are many who are looking on it. Personally I follow your posts, just not interested in Overwatch, but good job nevertheless.
I follow many model creator, it always amaze me all the models everyone come up with.
I am not a model creator, I don't even know how to open one in the blender. But thank you for making the script for everyone else.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
In reply to TaylorMouse:
Tauren Spirit Walker sculpt
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Tauren Spirit walker 3d model, and in preview editor
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Tauren Spirit walker finished in game model
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
In reply to TaylorMouse:
He's finished!
You can get him from my assets
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
In my opinion the mouth and fingers could do with more detail.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Love the sculpt, It's very cool already!
Maybe you can add a gloss texture or more special strength to make the weapon more "metal".
And I got some errors when using your m2 tool, the newest m2 files and skin files sometime can't work.
Hey, just to be on the "clear" side, the m2 import script is not mine. I altered it the last time so it would work with Warlords Of Draenor, but I haven't checked out the new Legion models.
They probably added some stuff, so there is a mis-read byte or something...
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Mmm, I see that the error is produced when the header does not read MD20, and the model is probably MD21....
If I got the time, I'll see what I can do, not promising anything tho.
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here