Alright, finally figured out some issues I had with exporting, textures were too big ( 5~10MB each) so I had to shrink them down
Also added a portrait and a seperate axe model ( for throwing)
Here is the Warcraft II Axe Thrower, downloadable from my assets:
Team colored as you can see.
Hope you like em
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Working to finish these next.
Dark Trolls !
So you going to set it up like the civilian model where you just use texture slots?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I didn't even know that was possible :)
So I can just provide the textures and that's it ??
Cause looking at the models from WC3, they have separate models, not just textures for these units.
Ice Troll finished
I need to do the portraits for each of them, I'll pack 'm up and upload them to my assets later next week
Looks like a lot of ppl on this forums lately... not
Most of them probably busy with RTC, or real life.
My projects : The Hammer of Dawn, Noir : Automata, Noir : Evolution, Noir : Ascension, Hammer of Dawn Revamp
Many awesome projects : Custom Campaign Initiative
Something for the community : A Small Letter of Thanks, SC2mapster Classic Skin - Alevice
Looking good man. Maybe you could do a Bear-rider too with the Amani Warbear mount.
Chronicles of Azeroth - Warcraft 1 and Warcraft 2 remake: Sc2mapster thread
Sc2mapster discord channel: link
Trolls pack is done, download from my assets, each have a portrait.
Just check the civilian male model/actor how blizzard set that up.
I sure will, still, changing the color scheme is up to those that make the actors, I usually just provide the models :)
thnx for the tip though!
I haven't checked the setup for those WC models (civ as dr superevil mentioned) but is this similar to the SC Goliath? Which can also have different textures on him?
Either way, those models look cool man!
Custom Campaign Initiative
Finally a small breakthrough on my Overwatch import scripts, looks like animation is working (yeah!!!) but binding pose for the initial setup is really off :/
Working on a possible solution (as always)
Scripts are a huge mess atm, so once I got this... I'll release it
Looking good except for the impaled look of the binding pose.
4 years, 4 years have passed since the mortal Taylor started this epic journey between the first post and this one.
thank you all for this !!
and lots more to come ;)
with this said, I can safely confirm that my research for reverse engineering the 3D Models AND animations after all these months, have paid of!
Soon an update with the script and a tutorial on how this is accomplished!
Hello TaylorMouse, good to see you.
If I may be so bold.
Widow maker import please ^_^.
You may be, but as you should know by now, I do not work like that, for me to do something specific for someone else, I charge ;D
I not, you will need to wait until my script is released (not stable enough and not usable for the community yet) and when the tutorial is released to see how it works.
You really are one of, if not the, best artists on this site. Looking forward to all the stuff that's coming :)
Here is a little teaser I imported and recorded:
Multi animation import is finally finished!
Hey Taylor, I forget to mention that I am using yours and kkangtemplar model for my custom campaign. Credits in on credits section.
I need to ask if you have the portrait model for her : DIABLO. It'd be great if you could share it with us.