Maybe add some noise to normal map to imitate imperfectness of the surface. Just create black-white noise on gray background (127), turn it into normal with nvidia normal map filter, and add it to your normal map with "overlay" layer mode.
Also, use lower "specularity" material's value, because this is dusty painted metal, not a mirror.
And that nDo's normal->specular tool would realy help.
Finally finished the gun and the animations, still need to add the collision and hit stuff, but that is not what I wonder, I don't seem to find the place where I can show/ hide objects? This is especially for the death/explode animation... any ideas? btw, I use the SC 2 Beta Art Tools.
Finally finished the gun and the animations, still need to add the collision and hit stuff, but that is not what I wonder, I don't seem to find the place where I can show/ hide objects? This is especially for the death/explode animation... any ideas? btw, I use the SC 2 Beta Art Tools.
T.
There are two ways of making a unit invisible, one is to use the alpha channel of a texture material and animate the RGB gain and multiplier, the other is to animate the visiblity on the object itself ( Right-Click Object > Object Properties > Visibility ) 0 is invisible 1 is visible, visibility state will only change on 0 or 1.
Here is a guide I wrote on the basics of a death animation:
Quote from Kinkycactus:
There are 3 main components to doing a blizzard style death:
- Base Mesh
- Corpse Mesh
- Texture
Base Mesh
This is going to be the same as your regular mesh that you use for your game model, this is going to be the stand in before its "death"
Corpse Mesh
This can be several different pieces, basically taking the regular mesh and cutting it into pieces or creating new pieces to be the debris. These Items do not need to be attached to bones.
Texture
Creating a duplicate texture, this texture will have a very specific set of settings and alpha channel
How To Create a Death Animation
- Import your base mesh
- Create a seperate set of meshs for the corpse
- Animate the corpse pieces flying how you want them to
- Turn on Auto Key, go to the first frame of the animation squence, select all corpse pieces, right click and goto object properties, set Visability to 0.0
- Goto the first frame of your corpse animation and set the Visability to 1.0 (this will make it so your pieces only appear when the model is "exploding")
- Select your Base Mesh, goto the first frame of your corpse animation and set visability to 0.0, then goto the first frame of the animation and set visability to 1.0
- Open the Material Editor ( Hotkey M ) then duplicate your main texture ( drag and drop onto another slot )
- in the "Material Basic Parameters" set the first dropdown box to Mask and the second to Opaque
- Set the Alpha Test Threshold to 2 (<= Very important )
- Under the "Material Texture Parameters" click on Alpha Mask
-Click Bitmap, then select blastmark4.dds ( will be in your startools shared texture folder or you can use the one included in the demo file )
- Under Color Operations in the dropdown choose B
- Set RGB Multiply to 10
- Play around with the RGB Add to create the "desolving effect"
0 will be full opaque while -10 will be full transparent
For example if i have a ten frame animation with 0 on frame one and -10 on frame ten, the object will disapear over ten frames.
Under the link for the asset it has no picture. People like to be able to see what they download. Your link also does not reference this thread if you want them to find out how it looks that way.
Rollback Post to RevisionRollBack
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I really like it it's very cool, and very well done. I hacked out the shotgun for my own separate uses if ya don't mind. I feel like that biker would be a cool unit to have with animations. But overall a very nice model ya got there.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
After I fix up the armor of the dude, it is rigging and animation time, then time to release :)
Thnx Kailniris
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Hey, nice, this looks better.
Maybe add some noise to normal map to imitate imperfectness of the surface. Just create black-white noise on gray background (127), turn it into normal with nvidia normal map filter, and add it to your normal map with "overlay" layer mode.
Also, use lower "specularity" material's value, because this is dusty painted metal, not a mirror.
And that nDo's normal->specular tool would realy help.
THnx Z. I installed nDo2 since I have Photoshop CS6 and not CS5 :/
I'll try it out tonight
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Ok, I tried out nDO2, no luck, it chocks, and so I decided to try another way, also I followed this guy's method to do a specular map :
So I tried it on the guy, and I am pretty happy with the result:
First image, just a color on the diffuse map, second one is with normal map and specular map, and finally I applied the diffuse map
Hope you like it, and it also means I can start rigging and animating !!
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
This is great! GJ man.
This guy reminds me to the oldie in American Chopper, right? =D
@Xibadivs, although I used Hulk Hogan's mustache to get this done, my friends also pointed this out :)
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Reminds me of Hulk Hogan (I didn't see anyone mentioning Hulk Hogan before)
Arms good, shinpads need work still.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Finally finished the gun and the animations, still need to add the collision and hit stuff, but that is not what I wonder, I don't seem to find the place where I can show/ hide objects? This is especially for the death/explode animation... any ideas? btw, I use the SC 2 Beta Art Tools.
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
No idea, maybe Blender can help there?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
There are two ways of making a unit invisible, one is to use the alpha channel of a texture material and animate the RGB gain and multiplier, the other is to animate the visiblity on the object itself ( Right-Click Object > Object Properties > Visibility ) 0 is invisible 1 is visible, visibility state will only change on 0 or 1.
Here is a guide I wrote on the basics of a death animation:
Demo Files
http://www.sc2mapster.com/media/attachments/40/354/Demo.rar
Formally Kinkycactus
thnx KC!
need to check this tonight!
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Alright, finished the normal model.
you can get it here: The Easy Rider
Animations: Stand Stand 01 Walk Fast Turn Left Turn Right Attack Stand Ready Attack Start Attack End Unload Unload End
TODO: Death animation -> will be in a seperate file wireframe Icon ui Icon Portrait
Hope you like it!
and here are some in game screens:
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
Needs a good pic on the upload page.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
"Easy Rider". Heh, I like the name.
Thnx guys,
btw, what do you mean DrSuperEvel, " needs a good pic on the upload page" ?
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Under the link for the asset it has no picture. People like to be able to see what they download. Your link also does not reference this thread if you want them to find out how it looks that way.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Ha yes :) I understand now :p
Thnx.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Here is the set of icons I made
Is there anything missing?
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
I really like it it's very cool, and very well done. I hacked out the shotgun for my own separate uses if ya don't mind. I feel like that biker would be a cool unit to have with animations. But overall a very nice model ya got there.