I would blend the normal texture parts on the leg and lower calf area to make them look more like muscle and add some lighter texture to the muscle between the shoulder and neck as well as the very top of the back muscles. I would also increase the shoulder size and decrease the forearm size a bit. Looks amazing so far man.
I would also recommend doing a slight blur effect to the normals on the head. Just barely though. I also recommend making the fingernails and toe nails a different color either black/gray or bone colored like Zeratul. Are you going to add the nerve cords?
Since I've been doing so many protoss zealots, I' ve actually gotten a taste for it and doing a base protoss.
Here is a very early wip based on, well almost all units I could find in the SC2 game :)
Hope you like it
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Let me bet it will be called the Protoss Regular.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Lol
I was more going for the Protoss Naked, or Protoss Base :p
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Yea, good idea - naked protoss with lots of attachments, and separated armor models, to attach and customize dude's look.
We are talking at least 28 attachment points there.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
2 knees 2 arms 2 wrists 2 shoulders 2 feet 2 hands body head waist waist front waist back neck cape
...
yeah you could be right
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
was thinking
weapon/shield, hands, forearm, elbow, upper arm, shoulders, foot, lower leg, hind knee, mid leg, knee, upper leg all x2
then hip, stomach, chest, head
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Little update on the Protoss Model:
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Little Wip on the Texture.
Based on the Archon texture.
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
nice job, looking pretty spiffy so far.
Formally Kinkycactus
Back of the upper arms look a little angular, also the sides of his fingers look frilled. Otherwise quite nice.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Little update, texture finished, rigged and skinned, screeny on a pose
Crits are welcome T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
The rear of the hips look a little strange. Also the normal texture on the middle of the lower calves looks very plate like.
Otherwise looks quite nice.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@TaylorMouse: Go
I would blend the normal texture parts on the leg and lower calf area to make them look more like muscle and add some lighter texture to the muscle between the shoulder and neck as well as the very top of the back muscles. I would also increase the shoulder size and decrease the forearm size a bit. Looks amazing so far man.
Thnx for the feedback guys
I changed the texture, so it looks less "platy" :)
Broadened the shoulders a bit, not too much since they will have armor anyway. Also, thinned the lower arms a bit as suggested by GhostNova
Here you go
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Lookin good. When is Hefner making that playtoss mag?
Now what about the attachment points?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
thanks, working on it :)
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
I really like the improvements man.
I would also recommend doing a slight blur effect to the normals on the head. Just barely though. I also recommend making the fingernails and toe nails a different color either black/gray or bone colored like Zeratul. Are you going to add the nerve cords?
@GhostNova91: Go
Thnx, the nerval, yeah, I'm still figuring out if I do that or the short haired one.
Here is a little update on the attachment points, head, shoulders, bracers, knees, feet
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Any update?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg