Yeah, don't bother with that, that's way too large a project to undertake. You could always do the Nuclear Silo, using the Nuclear Silo present on the Nova vs Tosh mission as a base for the new model (and by base, I mean just resize it, change a few minor things and add the attachment tubes).
I agree,the sc2 one is perfect,say that we need sc1 CC is like saying we need Sc1 nexus and Hatchery/Lair/Hive... A nonsense. Don't waste time with a model so big... :)
That is NOT exactly the SC1 cc but it's actually the unwrecked version of the doodad you mention. In the end, you actually have a point, because they are different models but... COME ON lol
Modelling is a hard task, and most of the time you'd have to see if doing something is worth enough the effort you put in it. Asking is free anyway... but modelling is not.
Wow That's awesome, Since you already seem to have that helmet would you let sin city use it? Overall I think you've done a great job so far and I can't wait to see it finished.
I think the helmet, the glasses and the first mask might be bugged. There were no textures, and upon importing them (into the map with the cop) I still got textureless models, which all looked the same. So idk what happened there.
Come on...
@XibadivS: Go
Yeah, don't bother with that, that's way too large a project to undertake. You could always do the Nuclear Silo, using the Nuclear Silo present on the Nova vs Tosh mission as a base for the new model (and by base, I mean just resize it, change a few minor things and add the attachment tubes).
I agree,the sc2 one is perfect,say that we need sc1 CC is like saying we need Sc1 nexus and Hatchery/Lair/Hive... A nonsense. Don't waste time with a model so big... :)
@DEFILERRULEZ: Go
But exist a Doodad of the SC1 CC, so this will be a contradiction, because the model and doodad is different, and you agree the other day for CC SC1
Who said I would bother modelling SC1 CC? I mean, come on... (again)
:D
Look for this somewhere. This was modelled at some point:
http://protos89.files.wordpress.com/2010/10/command_center.jpg
http://www.freewebs.com/starcraftnurdz/terranstructures.htm
That is NOT exactly the SC1 cc but it's actually the unwrecked version of the doodad you mention. In the end, you actually have a point, because they are different models but... COME ON lol
Modelling is a hard task, and most of the time you'd have to see if doing something is worth enough the effort you put in it. Asking is free anyway... but modelling is not.
Ok, the cop can be downloaded from my files
No taser, no handcuffs, and no team color
Just let me know what you think
Oh, the max file is a the bust of the character with a helper that indicates the position of the attachment point in the m3 model.
So if you want to get creative and make some hair, or helmet or whatever, you have the correct dimensions and the correct position to do so
Have fun :p
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Quick Example what I mean with the stuff you could add to the attachment, here is a swat helmet with glasses and scarf
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
Wow That's awesome, Since you already seem to have that helmet would you let sin city use it? Overall I think you've done a great job so far and I can't wait to see it finished.
Sure, I wasn't planning on finishing it, cause it was like a 10 min job, but ok.
I'll release it in 3 parts, so you can combine them if you like. ( Helmet only, glasses only, etc... )
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Sweet Thanks again Mouse
Here is a little progress on the helmet, glasses and mask
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
I always loved the game art from Brink, so I tried something like that:
Oh, btw, the helmet and this mask work together asswell :p
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
I think the helmet, the glasses and the first mask might be bugged. There were no textures, and upon importing them (into the map with the cop) I still got textureless models, which all looked the same. So idk what happened there.
Gasmask next?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@JacktheArcher: Go
I dono, it worked fine with the testing :/ I'll try to upload it again in a Mod file, hopefully it'll work then...
@DrSuperEvil, Gassmask hein, mmm that might be interesting, if the other two work. Then yeah why not :p
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Here is the helmet, glasses and the mask in one sc2mod file, please try again, with me, it seem to be ok.
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
Hmmm it's still not working for me maybe I'm doing something wrong.
The gas mask is a cool idea.
@JacktheArcher: Go
Is the iron Mask working ?
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
Yea that is the only one that does.