It has come to my attention ( and mail :) ) that my import script for SC2 is no longer working with the latest update ( some EX3 models and the latest NOVA Mission Pack )
I'll be updating the script in the next couple of days, after having tested it enough
Yeah those videos are very helpful. However they don't really go into why the importer isn't applying the textures itself. I was under the impression that the importer would apply SC2 materials automatically like the 2010 one made by Nintoxicated.
It also doesn't really explain why particles aren't showing up on import.
Oh, a new version of the script right when I want to export something. Isn't that wonderful ?
Okay, I still have a question.
How can I "apply" M3A animations to a M3 model, in order to get only one thing to import/export ? Do I really have to skin the whole model again ?
I'm trying to get Tychus' Prisoner skin into Unity for shit and giggles.
Well, the particles aren't showing on import, because they are imported at all using my script ( if I remember correctly )
Texture are applied correctly, but they need to be in the correct folder tho.
You need to import Tychus model (m3) first, next import the m3a file and it will apply the animation to Tychus, note that when exporting to FBX ( for unity) you better remove the key frames you don't need, because exporting to FBX, it exports everything and the file becomes huge..
It has been while since I posted something in my assets, so I finally finished the razormane, it is downloadable here:
And this is what it looks like up and close: My Warcaft III Razormane
Enjoy!
T
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
lol hes funny.
so you made him from scratch?
I might use it, demon pig in diablo, why not!
yep from scratch. model, sculpt, textures, animations, effects, all me
sure demon pig could work :p
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Hi, TaylorMouse, glad to see you back!
Good work, very oinky!
Thnx guys, in the mean time, working hard on reverse engineering models from Overwatch
Since Blilzzard changed there format (again)
But vertexweights is supported!
WIP
Download script here: TM's Import Overwatch Model
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Finally got the correct data from the animation files, thnx to this site https://owdev.wiki/Main_Page
Now implement that data into max so it can be applied to the models.
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
well aren't those fancy :)
Adun Toridas :)
wow thats so cool! keep up the work and be sure to post on the overwatch reddit forums
Hey guys, you can download the newest script, it supports the raw format and the owmdl format
Download here :
https://www.dropbox.com/s/8dkoqp36ejz026o/OverwatchModelImporter_v1.2.zip?dl=0
Both files need to go into the startup folder and accessed through Utilities tab in MAX, the files can be exported using the casc viewer.
Animation file is still in test... but should be out soon(ish)
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
It has come to my attention ( and mail :) ) that my import script for SC2 is no longer working with the latest update ( some EX3 models and the latest NOVA Mission Pack )
I'll be updating the script in the next couple of days, after having tested it enough
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Alright, time to release an update of my M3 Import v3.0 script : download
It now supports the EX3 version that comes with the latest SC2 update
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Also, while I'm at it, you can download the latest version of my 3D Model Viewer, it supports the raw model format from Overwatch !
Download 3D Model Viewer v3.0
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
Hey man I'm still pretty new to using the tools and Blizzard's art tools and I have some issues I could use help on.
Particles aren't importing from SC2 models.
Normal maps and some others tend to be missing from the material on import.
After importing and directly previewing nothing shows up in the SC2 preview window.
@GhostNova91
You can follow my tutorial here
it explains step by step how to set up MAX and the second video explains how you can apply materials/textures to show in SC2
Hope this helps T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
Yeah those videos are very helpful. However they don't really go into why the importer isn't applying the textures itself. I was under the impression that the importer would apply SC2 materials automatically like the 2010 one made by Nintoxicated.
It also doesn't really explain why particles aren't showing up on import.
Oh, a new version of the script right when I want to export something. Isn't that wonderful ?
Okay, I still have a question. How can I "apply" M3A animations to a M3 model, in order to get only one thing to import/export ? Do I really have to skin the whole model again ?
I'm trying to get Tychus' Prisoner skin into Unity for shit and giggles.
@GhostNova91: Go
Well, the particles aren't showing on import, because they are imported at all using my script ( if I remember correctly ) Texture are applied correctly, but they need to be in the correct folder tho.
@ZeShmoutt: Go
You need to import Tychus model (m3) first, next import the m3a file and it will apply the animation to Tychus, note that when exporting to FBX ( for unity) you better remove the key frames you don't need, because exporting to FBX, it exports everything and the file becomes huge..
T.
My Starcraft II Tutorials Youtube Channel
My Basic Moddeling Tutorials Youtube Channel
My assets here
@TaylorMouse: Go
Oh OK thanks for the clarification man.
And can you make it to show particles on import? :D I am not into reworking all of them :c