I was mostly bothered by the use of the word majority. Limiting yourself to one way of doing/thinking about nothing is never a good idea. Looking at photos and real life reference = good idea. Always using photos for texture = bad idea. Abusing crazybump = bad idea. The face would have to be perfectly lit, and should really only be used when you're trying to model someone in particular.
I was mostly bothered by the use of the word majority. Limiting yourself to one way of doing/thinking about nothing is never a good idea. Looking at photos and real life reference = good idea. Always using photos for texture = bad idea. Abusing crazybump = bad idea. The face would have to be perfectly lit, and should really only be used when you're trying to model someone in particular.
_> Majority =! only.
On that note, yes, I agree, the bump map is a bit strong and the texture color in general is off. Next time, post that and I wouldn't make comments like I did about your original post.
The "professional" game art forums that I cruise tend to be pretty blunt and straight forward (professional in the terms that a lot of the members work for major studios (not professional in the terms of formal and mature conversation)), guess I've gotten in the habit of short harsh posts, sorry 'bout that.
i really like you models... please dont make them generic, keep your own style!
I hate all those "beuty" mods out for other games, when they make everybody look like barbie and ken and say its more "realistic".
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@TheYokai: Go
I was mostly bothered by the use of the word majority. Limiting yourself to one way of doing/thinking about nothing is never a good idea. Looking at photos and real life reference = good idea. Always using photos for texture = bad idea. Abusing crazybump = bad idea. The face would have to be perfectly lit, and should really only be used when you're trying to model someone in particular.
_> Majority =! only.
On that note, yes, I agree, the bump map is a bit strong and the texture color in general is off. Next time, post that and I wouldn't make comments like I did about your original post.
The "professional" game art forums that I cruise tend to be pretty blunt and straight forward (professional in the terms that a lot of the members work for major studios (not professional in the terms of formal and mature conversation)), guess I've gotten in the habit of short harsh posts, sorry 'bout that.
Nice work on the model and concept art!
i really like you models... please dont make them generic, keep your own style! I hate all those "beuty" mods out for other games, when they make everybody look like barbie and ken and say its more "realistic".