Has anyone created a model of Kerrigan? I think the simplest way would be to take Nova and just change her hair color to red. The same thing can be done for the portrait. That's basically what blizzard did in the game, which reminds me that in the last mission at the end Jim "hears" Kerrigan and for like a second a 3d portrait of her pops up, which means its in the game and someone can take it. And if someone really has free time he can add the voices from the original sc1 LOL
I don't need it, I was just wondering if someone did it :D
This is awesome... may I ask how you did this? Or point me in the direction of a thread that explains this :)
It is pretty simple to do. I did one up *almost* exactly like that one the other day.
I don't know if there is any other way to extract textures from the Base.SC2Assets file (Is there a way to export textures from inside the editor?), but what I did for mine, was use Ladik's MPQ Editor to open the Base.SC2Assets file in " \Stacraft II\Mods\Liberty.SC2Mod\ " and looked for Nova_Diffuse.dds. This is the texture her model uses.
Then I extracted that file, and used Photoshop to edit it (You need the NVIDIA DDS Plugin to edit them.
I don't know if there is any way to edit them in any other program, so I can't help you if you don't have Photoshop.)
Anyways, I opened it up in the Photoshop, messed around with the texture a bit, and then saved the DDS with the setting "DXT5 ARGB 8bpp | Interpolated alpha" with "Generate MipMaps" checked. (BTW, if you have photoshop and haven't used the NVIDIA plugin before, NEVER let the plugin show Mipmaps. Always have them hidden. I found this out the hard way editing textures in Fallout 3... Didn't end well.)
Lastly, all you need to do is create a new map with the Liberty campaign dependency (You only need this dependency for campaign units. If it were a normal Melee unit, you could use normal dependencies), then you'll need to import the texture.
First, open up the import tool in the Editor. Then right click in the blank space. Then click "Import Files..." Click on the Browse button to find where your edited Nova_Diffuse.dds, and click on the check box next to the file.
You'll need to give the texture the filepath "Assets\Textures\" when importing it to get the texture to work.
Aaaaand that should be all you need to do. Depending on how you edited yours, it should look something like this:
BTW, you may want to save the map and restart the editor after importing the texture. May just be me, but it seems to have a tendency of not updating things like this until you restart it.
I even made a bunch of custom decals (For player buildings and units) a while back during the beta just for the heck of it doing it like this.
Just the skin for now as I am still trying to figure out 3dsmax. I'll do the hands on Kerri like you asked and the shoulder pads on both Nova and Kerri when I can figure it out. Right now I think the only problem is the exporter I need a lower version or something. All in good time my friends.
Of course its possible. In fact you need to know how 3ds Max / Blender and Photoshop works.
The model is done in 3ds and texture in Photoshop. I do not know what your background is but it takes months years to learn these programs to create fitting stuff