Hi there, i found an error with AI AttackWave, some campaign units cannot be used as AttackWave, how can i fix this? For example if youll try to set Purifier Zealot ull encounter an error and lagbox(sphere) would appear. thx for answer.
Certain units like the Sentinel need an upgrade enabled via trigger to train. In your case it sounds like the AI is trying to calculate the tech path to a Sentinel, but as there is no buildable unit that can enable the upgrade, it's spitting out an error.
Try adding the necessary upgrade to the AI player via trigger.
Hi there, i found an error with AI AttackWave, some campaign units cannot be used as AttackWave, how can i fix this? For example if youll try to set Purifier Zealot ull encounter an error and lagbox(sphere) would appear.
thx for answer.
Certain units like the Sentinel need an upgrade enabled via trigger to train. In your case it sounds like the AI is trying to calculate the tech path to a Sentinel, but as there is no buildable unit that can enable the upgrade, it's spitting out an error.
Try adding the necessary upgrade to the AI player via trigger.
Custom Campaign Initiative | Mapster Community Project: Data Wizards
Starcraft II: Unsung Rebels, a custom campaign for Starcraft II
SC2Saver, a way to create saved games via trigger
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so in other words, the best way to solve it is to make new building which could train Sentinels?
No, I would try adding the Faction Train AI upgrade to the AI player via trigger.
Custom Campaign Initiative | Mapster Community Project: Data Wizards
Starcraft II: Unsung Rebels, a custom campaign for Starcraft II
SC2Saver, a way to create saved games via trigger
Frustrated with the editor and would like answers in real time? Join the SC2Mapster Discord!