Still learning about how AI Module works.
Arrival Time is the time given for attack waves to transit to their target.
Thanks for this video. "Campaign AI" is not enough anymore so remember to activate these AI triggers:
"AI - Start AI personalities for all computer players"
"AI - Run all attack waves for all AI personalities"
Custom Campaign Initiative is project that gathers best single player campaigns and their makers together.
Good call Terhonator. Also I plan on redoing this video in the coming days. It will include more advanced AI tools and focus on simplicity.
what is the advantage in doing a wave AI this way instead of setting up attack waves in the trigger editor?