Is there any way to issue the melee A.I. orders via triggers etc like how it is done in a normal/standard melee game with the allied A.I. like “economic focus” or “timing attack” from the early game build options or like from late game options “focus on creating air units” and other options like “provided detection” or “defend location/unit” all found in the “open A.I. communications” panel found on the bottom of screen etc??? Our do I have to make a custom A.I. or Campaign A.I.???
Well you can do what I did and grind out every single detail by issuing every order a human being would make via triggers in a precisely timed matter.
Like Pick all (unit type) units in region > do actions.
and etc.
A.I. would save you a lot of struggle though. Look up various scripts here at this site.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Is there any way to issue the melee A.I. orders via triggers etc like how it is done in a normal/standard melee game with the allied A.I. like “economic focus” or “timing attack” from the early game build options or like from late game options “focus on creating air units” and other options like “provided detection” or “defend location/unit” all found in the “open A.I. communications” panel found on the bottom of screen etc??? Our do I have to make a custom A.I. or Campaign A.I.???
Well you can do what I did and grind out every single detail by issuing every order a human being would make via triggers in a precisely timed matter. Like Pick all (unit type) units in region > do actions. and etc.
A.I. would save you a lot of struggle though. Look up various scripts here at this site.