Hello, my problem is that i would like to create new units which unburrowed after spawning.
Everytime i try to copy zergling and the burrowed variant, after i change the name. all variants of the zergling burrowed change his name. how to create (maybe duplicate) units with the ability unburrow and different stats. sorry my english is not the best... :D
Deutsch:
Hallo, mein Problem ist folgendes.
Ich möchte mehrere Einheiten erstellen welche eingegraben via Trigger gespawnd werden und sich dann via Trigger ausgraben.
Die Einheiten sollen unterschiedlichen Stats haben, immer wenn ich versuche z.B. den Zergling in den gewünschten Variationen zu kopieren sind die duplikate mit dem Original verknüpft. Ich bräuchte also eine Art Anleitung wie man Einheiten in diesem Maße kopiert und "entknüpft"?
Danke schonmal an jeden der helfen kann und möchte.
Hello! This is a forum for Data. What for here to ask about triggers?
I don't understand what your problem is, to be honest. I see a completely different problem there. If all the same the question is about triggers, then (examine the file): You need to calculate which units appeared on the map and add them either to a group or save the unit separately in an array. The essence of the problem: - for each unit that can burrow/unburrow, there are different abilities for burrow/unburrow (different names); - so you need to either list all the abilities (like in my example), or somehow create a new single ability for all units and bind it when the unit is created.
I hope this is what you need! Dare!
Deutsch:
Hallo! Dies ist ein Forum für Datum. Wozu hier nach Triggern fragen?
Ich verstehe dein Problem ehrlich gesagt nicht. Da sehe ich ein ganz anderes Problem. Wenn es trotzdem um Trigger geht, dann (untersuchen Sie die Datei): Sie müssen berechnen, welche Einheiten auf der Karte erschienen sind, und sie entweder einer Gruppe hinzufügen oder die Einheit separat in einem Array speichern. Der Kern des Problems: - Für jede Einheit, die graben kann, gibt es unterschiedliche Fähigkeiten zum Graben (unterschiedliche Namen); - Sie müssen also entweder alle Fähigkeiten auflisten (wie in meinem Beispiel) oder irgendwie eine neue einzelne Fähigkeit für alle Einheiten erstellen und diese binden, wenn die Einheit erstellt wird.
Hello. My Problem is about creating different units with the burrow/unburrow ability.
Everytime i copy a standart unit with these abilities the burrowed one is still not copy. I cant find any detailed guide to create new units and add all needed things like actors, abilities and so.
In Data Editor, make sure you selected your "Source" instead of "All data". Select the last option which is the map name.
Then find your data, it should appear in green.
In fact, the color has meanings :
- if the name is green = changes for a built-in data, changes from your manual work.
- if the name is blue = changes for a built-in data, changes from a specific dependency (see note below). If you change something, it will duplicate it and create a copy for your mod or your map. Only 1 copy per data ID (that means you CANNOT change all dependencies' copies).
- if the name is grey = no changes for a built-in data.
Of course, change again the source if needed. A "Source" is a dependency useful for your map, like LibertyMod or VoidCampaign.
An Ability of type "Morph" is easy to use. What it does is simple, it will swap between two Unit Types like Siege Tank, Zergling or Warp Prism.
What you need to know :
You may duplicate a "Morph" Ability to distinct which Unit Type can use it.
Because if multiple Unit Types have it, and in-game you select a group of these and use the ability, all units will perform the ability. They added "Ability ID" to do the same thing.
Duplicating a "Morph" Ability only requires the Button used in the field "Commands".
Unfortunately, you will need a lot of time to learn how to manipulate every data tab. The advice that I can share is to understand separately how and why 2 elements are linked, for example how and why a Unit needs an Actor of type "Unit" to work. Another example, how and why an Ability of type "Instant" needs Effects. And so on.
To facilitate that work and to see what is linked to the selected element, activate the object explorer (View > Show object explorer or Shift+Alt+E) and set your view as table (CTRL+1).
Have a nice day.
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Hello, my problem is that i would like to create new units which unburrowed after spawning.
Everytime i try to copy zergling and the burrowed variant, after i change the name. all variants of the zergling burrowed change his name. how to create (maybe duplicate) units with the ability unburrow and different stats. sorry my english is not the best... :D
Deutsch:
Hallo, mein Problem ist folgendes.
Ich möchte mehrere Einheiten erstellen welche eingegraben via Trigger gespawnd werden und sich dann via Trigger ausgraben.
Die Einheiten sollen unterschiedlichen Stats haben, immer wenn ich versuche z.B. den Zergling in den gewünschten Variationen zu kopieren sind die duplikate mit dem Original verknüpft. Ich bräuchte also eine Art Anleitung wie man Einheiten in diesem Maße kopiert und "entknüpft"?
Danke schonmal an jeden der helfen kann und möchte.
In reply to amon_or:
Englisch:
Hello!
This is a forum for Data. What for here to ask about triggers?
I don't understand what your problem is, to be honest. I see a completely different problem there.
If all the same the question is about triggers, then (examine the file):
You need to calculate which units appeared on the map and add them either to a group or save the unit separately in an array.
The essence of the problem:
- for each unit that can burrow/unburrow, there are different abilities for burrow/unburrow (different names);
- so you need to either list all the abilities (like in my example), or somehow create a new single ability for all units and bind it when the unit is created.
I hope this is what you need! Dare!
Deutsch:
Hallo!
Dies ist ein Forum für Datum. Wozu hier nach Triggern fragen?
Ich verstehe dein Problem ehrlich gesagt nicht. Da sehe ich ein ganz anderes Problem.
Wenn es trotzdem um Trigger geht, dann (untersuchen Sie die Datei):
Sie müssen berechnen, welche Einheiten auf der Karte erschienen sind, und sie entweder einer Gruppe hinzufügen oder die Einheit separat in einem Array speichern.
Der Kern des Problems:
- Für jede Einheit, die graben kann, gibt es unterschiedliche Fähigkeiten zum Graben (unterschiedliche Namen);
- Sie müssen also entweder alle Fähigkeiten auflisten (wie in meinem Beispiel) oder irgendwie eine neue einzelne Fähigkeit für alle Einheiten erstellen und diese binden, wenn die Einheit erstellt wird.
Ich hoffe, das ist, was Sie brauchen! Wagen!
Hello. My Problem is about creating different units with the burrow/unburrow ability.
Everytime i copy a standart unit with these abilities the burrowed one is still not copy. I cant find any detailed guide to create new units and add all needed things like actors, abilities and so.
Hello,
I will quote myself from another thread :
Of course, change again the source if needed. A "Source" is a dependency useful for your map, like LibertyMod or VoidCampaign.
An Ability of type "Morph" is easy to use. What it does is simple, it will swap between two Unit Types like Siege Tank, Zergling or Warp Prism.
What you need to know :
Unfortunately, you will need a lot of time to learn how to manipulate every data tab. The advice that I can share is to understand separately how and why 2 elements are linked, for example how and why a Unit needs an Actor of type "Unit" to work. Another example, how and why an Ability of type "Instant" needs Effects. And so on.
To facilitate that work and to see what is linked to the selected element, activate the object explorer (View > Show object explorer or Shift+Alt+E) and set your view as table (CTRL+1).
Have a nice day.