I have a shield behavior on a unit and I want it to remove the Shield Regeneration Delay whenever the buff is active. Unfortunately there is no behavior that I see that lets you modify Shield Regeneration Delay. You can only change the shield delay with upgrades.
But I want to do this with an active ability, not with upgrades.
Anyone have a work around in the Data or Trigger editor for adjusting the Shield Regeneration Delay with an Active Ability that applies a behavior or another means?
Have the shield regen have a zero delay then have a buff with a damage response add a second buff with a duration that supresses shield regen. This damage response is then supressed by a buff applied by the ability.
Sorry, I have very little experience working with "Damage Response". I have no idea how its supposed to work. When you modify the value chance to 1, that means it will execute the damage response every time the units is damage, but what specific things are going to happen based off of that value? All of the modifications in the buff? Only those that are listed under "damage response"?
Damage response Location on defender is when the unit takes a hit while on attacker makes it occur when the unit attacks. A chance of 1 is 100%. There is also a Handled field which is the effect used. There are also other fields for applying caps to the damage taken (like the old immortal). The Fatal field is not needed as that makes the damage response only apply when fatal damage is taken/given. The Required Effect Array is if only specific Damage effects are to trigger the response.
You want the damage response to use an Apply Behavior effect to apply your second buff that has the Suppress Shields Regeneration flag enabled under the Behavior: Modification - State Flags field.
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I have a shield behavior on a unit and I want it to remove the Shield Regeneration Delay whenever the buff is active. Unfortunately there is no behavior that I see that lets you modify Shield Regeneration Delay. You can only change the shield delay with upgrades.
But I want to do this with an active ability, not with upgrades.
Anyone have a work around in the Data or Trigger editor for adjusting the Shield Regeneration Delay with an Active Ability that applies a behavior or another means?
Have the shield regen have a zero delay then have a buff with a damage response add a second buff with a duration that supresses shield regen. This damage response is then supressed by a buff applied by the ability.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@onlyleviathan: Go
How is the damage response buff supposed to apply the Shield Regeneration Suppression Buff?
@onlyleviathan: Go
Sorry, I have very little experience working with "Damage Response". I have no idea how its supposed to work. When you modify the value chance to 1, that means it will execute the damage response every time the units is damage, but what specific things are going to happen based off of that value? All of the modifications in the buff? Only those that are listed under "damage response"?
How does damage response work?
Damage response Location on defender is when the unit takes a hit while on attacker makes it occur when the unit attacks. A chance of 1 is 100%. There is also a Handled field which is the effect used. There are also other fields for applying caps to the damage taken (like the old immortal). The Fatal field is not needed as that makes the damage response only apply when fatal damage is taken/given. The Required Effect Array is if only specific Damage effects are to trigger the response.
You want the damage response to use an Apply Behavior effect to apply your second buff that has the Suppress Shields Regeneration flag enabled under the Behavior: Modification - State Flags field.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thanks for helping with this. It makes sense and so I've been trying it out but still having difficulty getting the damage response to work.
The only fields I have modified are the ones you've listed above.
1.) I created the Damage response buff and modified the fields "Chance" and set it to 1.
2.) I modified the field "Handled" to an Apply behavior effect and set that behavior to a shield suppression buff.
3.) The Location is set to "Defender".
4.) The applied behavior has a duration of 10 seconds and the "State Flags" are set to suppress Shield Regeneration.
It is still not working. On the unit, it shows the damage response active but it is not applying the behavior when the unit takes damage.
Am I missing something?
Is the apply behavior effect targeting the caster?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Thank you! That did the trick! Sometimes its something so obvious. Sheesh!
So problem solved?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Yes, thank you!
This topic is very useful to me! Thank you for share your knowledge!