Hello there. So i was wondering how to add them, and most importantly, customise them.
Our Friend, Mr Arcturus Mengsk as commander have those awesome Royal Elite Troops, each with fancy health bar, furthermore, unique tags as well. Now i was thinking to add something like it to my mod. And would def need a way to edit them, like either have those front icons at the health bar indicate rank, or simply indicate a specific hero primary game roll ( assassin, tank, support, ect ) and set up for the other races as well, protoss, zerg, primal zerg ect ect.
Now i'm somewhat familiar with the standard healthbars and i already use recolours there to distinct the race / subrace of a specific hero. These Hero Health bars would further this for the heroes only. Have Anyone had any experiments regarding these and willing to help out?
Use the (None): Custom Unit Status Actor field to use a layout from the UI editor. If you want more than the usual vitals you are going to have to hook it up on unit creation using triggers and use custom unit values to store additional "vitals".
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
Hello there. So i was wondering how to add them, and most importantly, customise them.
Our Friend, Mr Arcturus Mengsk as commander have those awesome Royal Elite Troops, each with fancy health bar, furthermore, unique tags as well. Now i was thinking to add something like it to my mod. And would def need a way to edit them, like either have those front icons at the health bar indicate rank, or simply indicate a specific hero primary game roll ( assassin, tank, support, ect ) and set up for the other races as well, protoss, zerg, primal zerg ect ect.
Now i'm somewhat familiar with the standard healthbars and i already use recolours there to distinct the race / subrace of a specific hero. These Hero Health bars would further this for the heroes only. Have Anyone had any experiments regarding these and willing to help out?
Use the (None): Custom Unit Status Actor field to use a layout from the UI editor. If you want more than the usual vitals you are going to have to hook it up on unit creation using triggers and use custom unit values to store additional "vitals".
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg