Basically, I'm making a Star Wars themed map. I am using the Troopers for the Rebels, and Marines for the Empire. The only thing that really bugs me is this-there are a number of "laser" weaponry but they all have the same orange or light blue/white tint to it. For the meantime, I can get by with the Wraith Burst Lasers weapon with decreased cooldown and backswing, and the Warhound Railgun weapon, but it feels "off" when the size of the lasers are so different. Any kind of work-around I can do, besides changing damage and attack cooldown, still doesn't satisfy the Star Wars fantasy I want to create.
Basically, I'm making a Star Wars themed map. I am using the Troopers for the Rebels, and Marines for the Empire. The only thing that really bugs me is this-there are a number of "laser" weaponry but they all have the same orange or light blue/white tint to it.
For the meantime, I can get by with the Wraith Burst Lasers weapon with decreased cooldown and backswing, and the Warhound Railgun weapon, but it feels "off" when the size of the lasers are so different. Any kind of work-around I can do, besides changing damage and attack cooldown, still doesn't satisfy the Star Wars fantasy I want to create.
Any help/suggestions, lads?
You can use Texture Select By ID and Set Tint Color actor event actions to swap the textures and tint them different colours.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg