I don't know if the title maxes sense but I want to make so that I can appy shields to units without giving them max shields. Maybe some trigger or data thing that causes the max shield amount to match the amount of shields the unit currently has? But I don't know how to do that either.
I'm not sure if this is what you want... but the Auir Immortal has an ability where it can gain a barrier that absorbes 100 damage. It's like a shield but isn't one, so it doesn't affect existing shields.
With triggers you can mod the damage amounts taken and probably use unit custom values instead. Could even link it up to a custom UI layout to show the different stat bars.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I don't know if the title maxes sense but I want to make so that I can appy shields to units without giving them max shields. Maybe some trigger or data thing that causes the max shield amount to match the amount of shields the unit currently has? But I don't know how to do that either.
I'm not sure if this is what you want... but the Auir Immortal has an ability where it can gain a barrier that absorbes 100 damage. It's like a shield but isn't one, so it doesn't affect existing shields.
With triggers you can mod the damage amounts taken and probably use unit custom values instead. Could even link it up to a custom UI layout to show the different stat bars.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
In reply to MaskedImposter:
It works pretty much how I want it to work! Thanks for the recommendation!
In reply to DrSuperEvilGamepedia:
That sounds a bit to complicated for me haha. :D Still a noob when it comes to the Editor. ^^