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Hello, so I'm trying to make a trigger that looks like this:
(see Attachments)
It basically does something when the behavior is disabled and when its enabled. (Behavior disabled until the unit reaches certain amount of life)
The thing is, the ((Enable)) Part runs always even when the Behavior should be disabled. And the disabled part didn't run at all!
Any ideas? I may have setup the trigger wrong.
I have found a walkaround this and used variables instead. Would still be a bit curious if this can work some way though.
I would just use a Unit Behaviour Changes event.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Hello, so I'm trying to make a trigger that looks like this:
(see Attachments)
It basically does something when the behavior is disabled and when its enabled. (Behavior disabled until the unit reaches certain amount of life)
The thing is, the ((Enable)) Part runs always even when the Behavior should be disabled. And the disabled part didn't run at all!
Any ideas? I may have setup the trigger wrong.
I have found a walkaround this and used variables instead. Would still be a bit curious if this can work some way though.
I would just use a Unit Behaviour Changes event.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg