Hello guys. While making an extension mod, I've encountered a problem.
I have Top Bar with abilities. One ability has 600 seconds coolup and 360 seconds cooldown (in the Editor, just like all others Campaign and Co-op coolups and cooldowns). When I'm publishing my mod (don't ask why xD) for testing purposes and starting the game, I can see, that my ability has 430 seconds coolup and around 260 seconds cooldown, which isn't intended to be. I've read, that it is game speed effects, because it seems like value is divided by 1.4, the Faster game speed multiplier. Later, I've manually multiplied that 600 seconds coolup and 360 seconds cooldown by 1.4 in the Editor. It resulted in 840 seconds coolup, 504 seconds cooldown. When I've started the game, it showed 600 seconds coolup and 360 seconds cooldown, just as it is intended. But, the main thing is that all Campaign and Co-op coolups and cooldowns aren't multiplied by anything to get the right (intended) number in game (e.g. Deploy Dark Pylon ability has 60 seconds cooldown in the Editor and in the game, on any game speed, it shows that 60 seconds as it is intended to be). So, my question is, why are coolups and cooldownsin my mod are divided by 1.4 and how to get rid of that annoying problem? I want to get 600 seconds coolup and 360 seconds cooldown for my ability in the Editor and in the game on any game speed. P.S. If creating a custom map, it works normally as intended. But with mod results in this strange problem. I've tried everything that I found on forums, nothing changed. I'm using Void Campaign and Co-op dependencies (I've already tried without the Co-op dependency). Ask screenshots if you need them :)
Hello guys. While making an extension mod, I've encountered a problem.
I have Top Bar with abilities. One ability has 600 seconds coolup and 360 seconds cooldown (in the Editor, just like all others Campaign and Co-op coolups and cooldowns). When I'm publishing my mod (don't ask why xD) for testing purposes and starting the game, I can see, that my ability has 430 seconds coolup and around 260 seconds cooldown, which isn't intended to be. I've read, that it is game speed effects, because it seems like value is divided by 1.4, the Faster game speed multiplier. Later, I've manually multiplied that 600 seconds coolup and 360 seconds cooldown by 1.4 in the Editor. It resulted in 840 seconds coolup, 504 seconds cooldown. When I've started the game, it showed 600 seconds coolup and 360 seconds cooldown, just as it is intended. But, the main thing is that all Campaign and Co-op coolups and cooldowns aren't multiplied by anything to get the right (intended) number in game (e.g. Deploy Dark Pylon ability has 60 seconds cooldown in the Editor and in the game, on any game speed, it shows that 60 seconds as it is intended to be). So, my question is, why are coolups and cooldowns in my mod are divided by 1.4 and how to get rid of that annoying problem? I want to get 600 seconds coolup and 360 seconds cooldown for my ability in the Editor and in the game on any game speed. P.S. If creating a custom map, it works normally as intended. But with mod results in this strange problem. I've tried everything that I found on forums, nothing changed. I'm using Void Campaign and Co-op dependencies (I've already tried without the Co-op dependency). Ask screenshots if you need them :)
It had to do with the in game time and real time not being synced up so they added an auto correct.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg