I believe it is index 2 since the vital order was swapped for some reason between the raw data and the UI. I advise using a simple trigger to use SendText Message action on map initialisation that converts a string to text which uses a Catalog Field Value Get function.
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
this always outputs 0 for some reason:
Behavior,FaithLVL1,Modification,VitalMaxArray[1]
VitalMaxArray[1] should be shieldpoints shouldnt they?
shieldpoints are set as u can see in the image
Actually no, the correct reference should be "Behavior,FaithLVL1,Modification.VitalMaxArray[Shields]".
I believe it is index 2 since the vital order was swapped for some reason between the raw data and the UI. I advise using a simple trigger to use Send Text Message action on map initialisation that converts a string to text which uses a Catalog Field Value Get function.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
ohh i see
thx guys!